Jump to content


Popular Content

Showing most liked content on 06/21/2019 in all areas

  1. 3 points
    Hello, friends! Finally, after 19 months of work, I finish my first Houdini project. This is a music video for my friend I did to learn Houdini. Rendered with 3x3 sampling on my laptop that`s why it`s so noisy. Working on the project, I develop an abstract production pipeline for Houdini called "Eve". It is a project management tool which can handle a large amount of data: https://github.com/kiryha/Houdini Thank you all for your support, it would not be done without your help! Cheers!
  2. 2 points
    Looks great. and fun. Huge project for one person! My last project I worked as Tech anim/CFX artist and just can not keep on looking at all those floating charters and feet intersections... Other than that looks really great. Good job.
  3. 1 point
    "Серые дома на фоне синего неба, выглядят оху**но!!!" Big work for one person, congratulation! Nice music btw.
  4. 1 point
    On the assemble SOP, click on "create packed geometry" for packing your geo. Rbdpackedobject can't work with regular geometry since it requires intrinsic attributes like packedfulltransform, pivot and similar
  5. 1 point
    A combination of animated restlength and your suggestion for collision object to get nice ball shape.
  6. 1 point
    I was playing today with an L-system tree and grains funnily enough, then read your post. Had a go at changing my setup to a simple grow anim (more just a scale up and bend really), kinda works. Give it a go with your setup: tree_grain_grow.hip
  7. 1 point
    There're known as "index pair" attributes. Last I looked, I think they can only be created in the HDK, but can be queried from HOM.