Jump to content


Popular Content

Showing most liked content on 03/09/2020 in Posts

  1. 2 points
    Hello everyone, I created a digital asset that outputs a neighbourhood with buildings and vegetation, based only on a masterplan drawing. It is divided in three modules, one to create the masterplan geometry, one to create the buildings and one for the vegetation scattering. It allows for alot of controls on the vegetation and on the buildings to create different variations. Here is also a test of the asset inside Unreal, using the Houdini Engine: Cheers!
  2. 1 point
    mIsha ti tvog Have fun TEch_Jobb.hipnc
  3. 1 point
    On your attribwrangle4 Switch the run over from points to : details(only once)
  4. 1 point
  5. 1 point
    alternative code if(idtopoint(1, i@id) != -1) removepoint(0, @ptnum);