Jump to content


Popular Content

Showing most liked content on 09/29/2020 in all areas

  1. 1 point
    To complete every step of your process into Unreal You need This ..HAve FUn Valley(1).zip
  2. 1 point
    Hope it Helps! play with this file and see HDA and how to separate Car.rar
  3. 1 point
    Found Something that maybe can Help you in your Process ..Who knows Vex-argsort sort.hiplc
  4. 1 point
    Here's a .hip with a sample setup, I'm sure there's a more efficient way to do this but it does work! I'd also recommend building your own meshing setup VDB from particles/particle fluid but since you can output VDB's from the PFS HDA this works too. --Dave DStewart_FLIP_Meshing_Blend2Fuilds_01.hiplc
  5. 1 point
    You can use a fluid source set to 'pump' or make your own in vops and feed it into source volume set to 'pump' or use a gas field wrangle to bring in the vel field. Have attached few links below; might help. Cheers! https://forums.odforce.net/topic/17837-flip-pump-from-object-volume/?tab=comments#comment-108139 https://forums.odforce.net/topic/38831-modify-splash-in-flip-sim-by-sink-pump-or-pop-nodes/?tab=comments#comment-188764 https://forums.odforce.net/topic/18012-helicopterdynamic-flip-waves-test/?tab=comments#comment-136617
  6. 1 point
    @f1480187's method is indeed much cleaner. Here's an updated file in case it's useful. basic_json01.hip