Hello once again!
Since the last time I posted here I've added three new tutorials, all of which briefly cover textures, mapping and colour in VEX. Thanks to everyone once again for all of the support and useful suggestions!
1 Minute VEX VII - OCIO transformed attribute from image - https://aaronsmith.tv/1-Minute-VEX-VII
Using colormap() and ocio_transform() to read an sRGB image and convert it to an ACES-compliant attribute.
1 Minute VEX VIII - sampling nearest texture with UDIM filename expansion - https://aaronsmith.tv/1-Minute-VEX-VIII
Using xyzdist(), primuv() and colormap() to sample the nearest UDIM-friendly texture on a surface.
1 Minute VEX IX - triplanar mapping & projection - https://aaronsmith.tv/1-Minute-VEX-IX
Using simple vector math, for loops and colormap() to create a triplanar projection.
Please feel free to PM me with any questions or suggestions.