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Showing most liked content on 11/26/2020 in all areas

  1. 1 point
    One way to avoid substeps with fast moving sources is to create a trail and submit the trail, along with the lead, as the source. This can help fill in the gaps.
  2. 1 point
    You make me feel nostalgic about hunting for seashell on the beach Here some from my own ocean ________________________________________________________________ Vincent Thomas (VFX and Art since 1998, Avaiable mid Early Mid november 2020) Senior Env and Lighting artist & Houdini generalist & Creative Concepts http://fr.linkedin.com/in/vincentthomas
  3. 1 point
    Hello friend! I have a hip file available [for free of course] here: hopefully this can help you get started
  4. 1 point
    So many great workflows! Here's my take - using scatter and VDBs. A few optional switches inside to do deletion as well as accretion, or to pipe in a custom vector field for bias (I just have a simple curlnoise for default). differentialgrowth.hiplc
  5. 1 point
    You have principly two ways in houdini you can make hard edges. With manipulating normals of points or manipulating normals of vertices. Any way to make a hard edge when manipulating point normals works in such a way, that a point is "opened up" or made unique. Means from one point you will get more points which have a normal and therefore a hard edge if the normals are not identical. The other way is to use vertices. There is a trick which enables you to circumvent the "opened up" mesh. The first step is to generate point normals (normal SOP, and select points in the options). Then you can edge cusp to get a hard edge (like in the method described above). But the hard edge generates unique points ("upened up" mesh). So to solve this issue you promote the point normals to the vertices with the Attribute Promote SOP and then you fuse the unique ("opened up") points. This way you will have your hard edges and the mesh will not be opened up. At the bottom there are some pics to depict this method.
  6. 1 point
    Check out these links. How to read text files with Python - http://docs.python.org/library/stdtypes.html#file-objects Get the node and parameter to modify - http://www.sidefx.com/docs/houdini12.1/hom/hou/Node#parm Change the parameter - http://www.sidefx.com/docs/houdini12.1/hom/hou/Parm#set
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