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Popular Content

Showing most liked content on 12/20/2020 in all areas

1. 3 points

Pop orbit object [Tutorial]

Hi all ! I did a simple vex scene with particules orbiting an object. The main challenge is to avoid particules to exit their orbit by computing an vector that correct their distance to the surface object from an iso value. Hope you like it. Update : Added the gradient of geodesic distance as axis of rotation for the particules. Usefull if you want to rotate along each element of a geometry, like arms, legs, tentacles, etc. pop_orbit_001_odforce.hiplc
2. 2 points

vex expression

Hi, You probably want to use relative bbox Y: i@strength = floor ( fit01( relbbox ( @P ).y, ch("min_cluster_strength"), ch("max_cluster_strength") ) );
3. 1 point

smoke pass

I saw this cool video from Atom called smoke pass. I wanted to mess around with the kinefx tools so this happened.
4. 1 point

Distributing points on a line according to a ramp density.

Use Chops @symek Posted this longtime Ago ..maybe it can be Modified Better for this Purpose resample_chopOdforce.hiplc
5. 1 point

Distributing points on a line according to a ramp density.

Hi, here is a modification of an older file, which contains an numerical approach to calculate the inverse of the integral of a density function. I'm also looking for a better straightforward approach. line_density_approach.hipnc
6. 1 point

Dynamics Tendrils Anemone

That setup is easy to modify. Here I've converted the leaf to tubes and added a single collision object. ap_vellum_anemone.hiplc
7. 1 point