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Showing most liked content on 01/18/2021 in all areas

  1. 2 points
    Just a simple rendering / tutorial for my patreons. Simple CC.
  2. 1 point
    npoints('../curve1') is the expression you might be looking for.
  3. 1 point
    The GasDisturb is an HDA so you can see what's going on inside, check the "vex" gasFieldVOP Threshold Range is just a remapping of density to 0-1 values VEX equivalent fit(f@density,thresholdmin,thresholdmax,0,1)
  4. 1 point
    Hey there, I built a tool very similar to the Substance functionality. You can draw a line on a image and it turns it into a ramp parameter. https://richardcthomas.com/image-to-ramp Hope it proves useful!
  5. 1 point
    How I made it work was to download: Then extract it in: Copy "qLib_package_windows.json" And paste it in packages: Open the "qLib_package_windows.json" file And adjust "QLIB": to where qLib-master is located:
  6. 1 point
    to have less pain setting up the opengl rop to match the current viewport look, would be awesome to have one button like "copy render setting form actual scene view" it's always a struggle to make it match with the actual scene view !
  7. 1 point
    Nvm , silly mistake, dont forget to crank up the Tessellation detail in the Display Options haaaa