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Showing most liked content on 09/09/2021 in all areas

  1. 2 points
    newton's law and try to use this it works function float Kernel(vector r ; float h){ float q = length(r); q /= h; float factor = 1.0f / (PI * h * h * h ); if( q>0 && q<=1){ float right = 1.0f - 1.5f * (q * q) * (1.0f - q/ 2.0f) ; return factor * right; } if(q >1 && q <=2 ) { float left = factor / 4.0f; float right = pow(2.0f - q , 3); return left*right; } if(q>2) { return 0; } return 0; } function vector GradKernel(vector r; float h){ float q = length(r); q /= h; vector dir = normalize(r); float factor = 1.0f / (PI * h * h * h ); vector retgrad = set(0,0,0); if( q<=1){ retgrad = dir * (factor / h) * (-3.0 * q + 2.25f * q*q); } if( q<2){ retgrad = dir * (-0.75f * (factor / h) * pow((2.0f - q),2) ); } return retgrad; } float h = chf("h"); @P.y = Kernel(@P, h); @N = GradKernel(@P, h); NewtonsLaw.hiplc
  2. 1 point
    my H19 wish list. I just wish for it to be released
  3. 1 point
    http://www.cgchannel.com/2020/05/review-amd-ryzen-threadripper-3990x/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+cgchannel%2FnHpU+(CG+Channel+-+Entertainment+Production+Art) Houdini got mentioned about half way down
  4. 1 point
    In the feature list in the sneak peak there is something listed you might like. Paint Sop is now stroke based. It's independent of resolution. If I would suggest something. It would be more options for animators to streamline their workflow and have quality of life changes. No point having amazingly low level control for TDs and riggers if no one animates in the software. Can we wean people off Maya? Apart from that I love what sesi are doing
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