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Showing most liked content on 10/22/2021 in all areas

  1. 1 point
    Tommy got auto-rigged and turned into a drunk Alien. Sliceman's still confused about all this. dancing_skeleton.hiplc
  2. 1 point
    add $AOV variable before so it will be like element_v01.$AOV.$F4.exr
  3. 1 point
    Hopefully other people don't know this so I am not the only dumb person here, lol. I just found out if you use UPPERCASE letters in your node name, it shows first in the choose operator dialogue. That is why SESI scene files always have the term "OUT" in caps. Anyway, that's it from me. Good luck...
  4. 1 point
    @caskal yes it's the Solid Geometry, can be 3 diff variation (mesh with triangels, with quad, and 3 and more corners) ..i just combine files that already exist on Odforce .. and cgworld qiita nomoreretake ikatnek an muchos more this dude posted file @vinyvince and if you search on mine wall you gonna find 4 or 6 month old request from me on the some question like you asked, that some Nice Dude from Asia shared hip File.
  5. 1 point
    @caskalHe posted long time ago some file on Twiter inside you have explanation .. file
  6. 1 point
    Like this. Make sure you have the Bifrost load in the plugin manager
  7. 1 point
    Very annoying indeed. The Clean SOP has this Built In if you want a quick fix. For scenes with complex (even changing) geometry and Rendering with HtoA it seems to be good practice to add the clean SOP with "Remove NANs" and "Manifold Topology Only". Internally uses a similar vexpression: isnan(@P.x) || isnan(@P.y) || isnan(@P.z)
  8. 1 point
    Zombie thread alert. I figured I'd share this solution for folks that come across this thread in the future years later like I did. The Ends SOP node can be used to delete the loop so the curves are open instead of closed. Set the Close U parameter to Open and it should work.
  9. 1 point
    There's an "additional uv attribute" on the alembic export node
  10. 1 point
    Hope you don't mind, Karl, I coded a version of this in vex after checking out your file. Slightly different than yours, but using the same principle. I put two options in there, one to do even divisions between particles, and another to use a step size for divisions, so you always get a somewhat even distribution of new points. Match this to your flip particle step size, and I think that will provide optimized results. I also approximate normals on the point cloud and provide a random spread along the surface tangents which can further help fill in the gaps. There's an option in there to try and detect isolated particles and delte them, but that will slow things down a lot. HIP and OTL attached. splashExample.hip pc_gapfiller.hda