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  1. 1 point
    Here is an example file from Houdini FX Japan that nearly eliminates the mushrooming effect. MicroSolver_Sample.hip
  2. 1 point
    Also, take a look at the sprite node: https://docs.redshift3d.com/display/RSDOCS/Sprite+Node It's meant for exactly this. You'll get better performance than jacking up the max trace depth and avoid some potential artifact-ing.
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