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Showing most liked content on 08/04/2022 in all areas

  1. 1 point
    @akirasun i houdini 2000 ways... Blender Grid, Noise ,bbox(0, D_XSIZE),Copy Sop, than //on prim vector min, max; getbbox(min, max); v@min = min; v@max = max; vector min = prim(geoself(), "min", 0); vector max = prim(geoself(), "max", 0); float height = chf("height"); float radius = chf("radius"); float rMin = radius; float rMax = radius + height; float r = fit(@P.y, min.y, max.y, rMin, rMax); float radianMin = 0.0; float radianMax = 2.0 * $PI; float radian = fit(@P.x, max.x, min.x, radianMin, radianMax); float x = r * cos(radian); float y = r * sin(radian); float z = 0; @P = set(x, y, z);
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