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Showing most liked content on 09/20/2022 in all areas

  1. 1 point
    Update, I spent some hours more on the generator and I came up with some interesting results. I consider these to be pretty close to what I aimed but I do feel there's still room to improve. I followed this process ( https://www.youtube.com/watch?v=2oC9TOgQ3KE ) with point vops and went through different kind of noise iterations. Suggestion for improvement are welcomed! These are rendered in blender w octane, the look is a bit different from the suer polished one that I posted as reference, but the structure I followed is the same
  2. 1 point
    Check this technique https://pepefx.blogspot.com/2016/04/cigarette-smoke.html
  3. 1 point
    Hi everyone, I am looking for a good approach to generating curves that follow the curvature of a mesh. The goal is to generate line art in 3D, so not in post-process. First Approach My first attempt was based on vertex normal to find the lines, but if I push too far the sharp edge detection, I end up with duplicated lines along my curvature which gives an undesirable result. Expected result: Second Approach My second idea was to scatter points on my mesh and push these points in the direction that the principal curvature method gives me. I keep pushing the points in that direction as long as the next position has a stronger curvature than the previous one. The problem is that the principal curvature doesn't give me a constant direction through my mesh, and can flip from one vertex to another. The other problem is that I don't know how to connect the points into a curve. Thanks in advance for your help.
  4. 1 point
    Hi Carlos, As far as I remember this geometrical model assumes infinite waves. However, for practical reasons it's good to have it disappearing. I've made updated version, check "Max Distance" parameter. ssh_kelvin_wake_v02.hipnc
  5. 1 point
    Here is my attempt, with some nice techniques. Not overwhelmingly realistic, assume I've never seen an ice cream. cornetto.hipnc