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  1. 1 point
    You would need another vector called "up" that points upwards, eg. v@up = {0,1,0};
  2. 1 point
    @konstantin magnus I try to add new feature to your texture bombing tool, I will like to have layer ability later like the old FX TD bommbing shader which is not compatible anymore and for now adaptive variable scaling work and alpha kind of works but not really like i want. Do you know how i could reveal the underlying color? i also try some stupid code like this but obviously vector4 RGBAtex = colormap(image, tex); f@Alpha = RGBAtex[3]; v@Cd = colormap(image, tex); v@Cd += (1-@Alpha)*@color2; thanks
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