1 pointHow to procedurally punch scattered holes into a quad mesh using scatter and circle from edges-node.
1 pointThere are probably easier ways to get gear models but hey. Spur and helix only because if I have to look at more math I only barely grasp I'll cry. I'll maybe come back for bevel/hypoid/planetary/worm some other time. I'm a hobbyist and this marks the first time I've shared anything with anyone so... my horn, toot, etc. Not blackboxed or anything if you want to have a gander. Peace. buildgear.hdalc
1 pointYou can multiply your noise by a volume mask like so. Mind that if your noise goes *through* the geometry your mask would sit on the surface, so transfer your mask to points that fill the geometry (like with Points from Volume SOP). maskvol.hiplc