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Showing most liked content on 10/16/2019 in Posts

  1. 1 point
    You should look at space colonization algorithm, with seeds on the planes of your target geo, and maybe modifying a bit the algo to get those very geometrical forms (not very organic) : https://www.sidefx.com/tutorials/space-colonization-using-pdg/ And these as well :
  2. 1 point
    Hi, your second version is OK. Just in the attribute vop multiply a normalized vector by "offset" value of polyexpand2d sop.
  3. 1 point
    Heres a quick and dirty setup of the concept Toad was talking about. scatterbox_01.hiplc
  4. 1 point
    You can cluster per piece by making sure copy numbers are matching between primitives and cluster points. // primitive wrangle int pts[] = nearpoints(1, v@P, 1.0); i@cluster = -1; foreach(int pt; pts){ if(point(1, 'copynum', pt) == i@copynum){ i@cluster = pt; break; } } voronoi_per_piece.hipnc
  5. 1 point
    also if you have bones that you don't want to deform, just want them to deform muscles you can add them as external colliders to detangle penetration_removal_detangle2.hip
  6. 1 point
    Just to show the blender heads how it's done ; ) I have created a tutorial on modeling a procedural donut and chose this place for posting the (updated) hip file. donut.hipnc
  7. 1 point
    while you can perfectly use Sopsolver and do it on your own probably easier is to use POP Source, since it already has many options you may want just set Emission Type to All Geometry, then you can type creation rule (like $FF%3==0) directly in Inpulse Activation, use velocity/attribute inheritance, ids etc as well to avoid multisolver, use RigidBody Solver which uses it internally so you'll get nice pre and Post-solve inputs to plug POP Source to, simple and efficient ts_emitpacked_popsource.hip
  8. 1 point
    Try this... Put down a measure SOP and set it to measure the perimeter of your curves. After that a primitive wrangle and write. #include <groom.h> adjustPrimLength(0, @primnum, @perimeter, @perimeter*@dist); groom.h is a included file containing some functions used in the grooming tools and one of the functions is... void adjustPrimLength(const int geo, prim; const float currentlength, targetlength)
  9. 1 point
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