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afandina last won the day on November 13 2015

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  1. Fur in Crowd

    thanks edward , I tried the way you told me, I created the hair in the main FBX character, I don't need simulation as its very short hair , I just need it to follow the skin deformation. So .. every thing is OK. until I baked the agent, it ignored the fur, and gives me some curves (not Fur.. it may be the fur guide curves).. that are not following the animated agent after baking... see the attached images... any ideas to help me to fix this issue? thanks a lot
  2. Fur in Crowd

    Hi everybody, I just want to know if its possible to make crowds with furry agents like dogs or Cats?? and should the fur be simulated with the agent (FBX) before crowd sim or it should be done inside the crowd sim?? any ideas about using fur in crowds ?? - another question please .. in this amazing reel by David Vestin he mentioned that he used Fur(VDB) with volume shader.. can anyone help me how to do this as it may be used as an alternative way to do fur in crowds... Regards..
  3. Mixing 2 displacements in ocean shader...

    Finally I succeeded to do it via Cops... Thanks davpe for your reply..
  4. I am trying to mimic this effect when wind affects the ocean surface, Igor Zanic made a great Rnd, and he mentioned that he did that by mixing 2 displacements maps in the shader you can see the results of mixing is great.. I tried the following: - I wrote 2 displacements maps to the disk - in the ocean shader I found a parameter loading the displacement , I duplicate it to load the other displacement map then I duplicate the connected textures then used a mix node to mix between the 2 textures and i used a turbulance noise as a bias..I did this twice for the 2 texture nodes were connected to disp map.. check these images... BUT ... the results was too bad . Any advises on how to mix 2 displacements maps inside the ocean shader?? Regards...
  5. shadow catcher material

    I think this link may help: http://houdini.dreamerzstudio.net/?page_id=187