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murathan altunsoy

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    murathan
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    Ankara / Turkey

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  1. I'm making practice with vex code .I wrote short script but Its working very slow .Did i make mistake ? or Is this normal speed ? Also i did same thing wtih delete sop but I think Its not correct . backface_delete_2.hip
  2. maybe this file can help to you http://www.orbolt.com/asset/SideFX::electricgun
  3. first code is just for alembic import genel="sukulle" aciklama="select obj node " selected_node_name=hou.selectedNodes() size_node=len(selected_node_name) if size_node == 0: hou.ui.displayMessage(aciklama,title=genel) pass else : alembic_node=hou.node('obj').createNode('geo',node_name="file_merge_",run_init_scripts=True) full_merge=alembic_node.createNode('merge') for i in selected_node_name: import_obje=alembic_node.createNode('object_merge') import_obje.parm('xformtype').set(1) path_al=i.path() import_obje.parm('objpath1').set(path_al) import_obje.moveToGoodPosition() full_merge.setNextInput(import_obje) full_merge.moveToGoodPosition() transforme_node=alembic_node.createNode('xform') transforme_node.setFirstInput(full_merge) #transforme_node.parm('scale').set(0.1) transforme_node.moveToGoodPosition() this one merges together for selected obj
  4. Thank you so much.Your suggetions and solutions are really awesome
  5. or How we can do in houdini ?
  6. genel="sukulle" aciklama="select alembic node" selected_node_name=hou.selectedNodes() size_node=len(selected_node_name) if size_node == 0: hou.ui.displayMessage(aciklama,title=genel) pass else : alembic_node=hou.node('obj').createNode('geo',node_name="alembic_merge_",run_init_scripts=True) full_merge=alembic_node.createNode('merge') for i in selected_node_name[0].children(): for m in i.children(): import_obje=alembic_node.createNode('object_merge') import_obje.parm('xformtype').set(1) path_al=m.path() import_obje.parm('objpath1').set(path_al) import_obje.moveToGoodPosition() full_merge.setNextInput(import_obje) full_merge.moveToGoodPosition() transforme_node=alembic_node.createNode('xform') transforme_node.setFirstInput(full_merge) #transforme_node.parm('scale').set(0.1) transforme_node.moveToGoodPosition() its for shelf tool
  7. how we can take color value from material texture ? take_color_from_material .hipnc
  8. i am not sure but maybe this sample can help after_change.hip
  9. if you can check focal length and apeture then you will see.i saw same problem
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