Hello! Newbie here with a stupid question.
I trying to create a scene of mitosis (bacterium division).
Here is what i have so far:
Every N frames every cell is dividing (with Split in Pop Network). I want them to act as rigid bodies, so they can push each other. I tried to use RBD Point Object on my PopNet and replicate metaball cell.
But right after division cells share the same space, so RBD Solver thinks they stuck. I'm sorry if it sounds confusing - just watch the animation. Now i have to use an Interact node and i don't like it's effect.
Is there any simple way to use a dynamic simulation on this kind of interpenetrated objects?