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About foetz

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  1. Reflection map only

    i'd like to do exactly that. creating the reflection map works fine but here comes the noob question: where do i hook it up in houdini 13?the vex metal shop doesn't exist anymore and inside the mantra builder connecting the shiny metal node to the output does nothing. EDIT: never mind, it just doesn't show up with the physically based mantras. so i guess there's no way to have that effect in combination with the physically based mantras? EDIT2: it seems that in 15.5 the mantrasurface works fine even with mantra set to the classic micropoly with no physically correct stuff so that makes for a nice mix. the reflection map generation in 15.5 however doesn't work right unless it's working differently now compared to earlier versions.
  2. houdini 7 last for irix?

    hello, good to know you didn't hear that however, i compile mozilla about 8 times a month and it's ont very hard compared to real software development... let's hope the best
  3. hello, i've heard rumors that v7 would be the last for irix regards
  4. windows remote render

    hello, i still have the problem with wnidows as a remote renderer. i work on irix and wanna use the wintel box as a slave. i tried serveral windows versions and hserver.ini settings. when i use another sgi as a slave it works well! everytime i get: Warning: remote render exited unexpectedly and on the ohter side from hserver -d: nobody is listening on the other end? please help, i really tried to solve this
  5. i3d

    hello, sure, carlos has a ramp vop. ramp vops are not very hard at all. but how can i use it with image3d?? the problem is not the missing ramp, it's the combination with image3d
  6. i3d

    yeah would also be interested in this. a ramp would be VERY nice cause rocket thruster rulez
  7. sun cloud emission

    yes, sir!!
  8. sun cloud emission

    hello, i tried to create a sun (or nova etc.) with surface emissions. i used the sphere as the emitter and made the particles quite big. now i ran into several problems: 1. i would like to have some smooth random eruptions on the surface like a real sun has. the eruptions should have something like a log an thin but broad trail. 2. the trail should also be more transparent like the rest. as an additional special i also thought about a nebula coming from the sun and doing some spiral movement... i think it's quite advanced but i think it would look fantastic
  9. hello, everytime when i try to use the win2k houdini for remote rendering from an octane i get "Warning: remote render exited unexpectedly" i tried nearly every option from the hserver.ini in /winnt/system32. the hserver loads the options correctly but it doesn't help. got no problems with irix or even linux. happens with all versions i tried (5.0.94, 5.5.30-266) !! i don't have one of those personal firewalls or similar running... any ideas? thanks in advance
  10. alias like glow shader

    hello, i wondered if somebody made a lightglow shader like in alias or maya or even better! i tried it for myself via vops but it never looked very good the glow from the palette is nice but not nice enough
  11. sure, i know. just didn't want that somebody does work for nothing
  12. thanks for this nice answer. but especially the integration part would be interesting. i've never used x86 and hopefully will never so i don't care dlls.
  13. insert isoparms??

    thanks!! that's it
  14. insert isoparms??

    hello, i know this is really stupid but where is 'insert isoparms' ?????? or somethin like polysplit for nurbs?? thanks p.s.: in v4 there was a button on the left side of the modeling window...
  15. my new clip

    ding, ding, ding... once upon a day out there in the big wild world there are people which use systems other than win or mac... can you imagine?