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About freddd

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  1. metaball rendering problem

    Thanks Mangi, but i think i found solution. After decreasing raytraycing bias (0.0001) the black spots disappeared.
  2. Hi all! I have a scene with 2 areaLights and one environment light (rendering mode: ray tracing background) Metaballs are copyed on points by copy sop. So i have strange artifacts on some random frames showed on the picture. Its strange, but when i try to rerender this frames this black thing does not disappear. When i convert metaballs to geometry through ConvertMeta sop nothing changes so it defenetly not a geometry problem. Rop node refract limit : 3 , reflect limit:1, diff limit :1 any ideas?