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alexnet last won the day on October 14 2013

alexnet had the most liked content!

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About alexnet

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  • Birthday 01/17/1986

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  1. Drag&Drop Contents

    The script implements the ability to drag files of geometry, caches, textures, images right into the viewport. This project was open-source, so I spread it for everyone. Can someone come in handy. Thank you for watching! Projects: https://github.com/alexwheezy/python/tree/master/houdini/drag_drop_files
  2. Houdini 17 Wishlist

    If the deal with settings that offer, then we can achieve the color scheme in the Pro version. The only thing that I could not do it properly edging around the node, it is not enough.
  3. Hello everyone! There is such a little problem here, it would be desirable in the context of ROP link multiple nodes to be considered locally and some tasks should be sent to the farm. What I want in an ideal? To the end of all nodes of the tree could click on the Render button and tasks of the beginning of the considered local, and some went to the farm. Is it possible at all to do? Thank you in advance!
  4. Character Setup

    Thank you, zarti. I hope at least someone interested and if it helps then I'll be happy
  5. Houdini 13 Sneak Peek #3

    Well, we have to wait a little bit)
  6. Character Setup

    Hi everyone! This is my new rigging. This time I chose a car for their test. I tried to combine the two types of behavior in a car, in which one type has the approximate form of a reality, and the other is a caricature. At the moment, this rigging is in the form in which you see now, maybe in the future I will modify it yet. If anyone is interested, I share otl library. As usual criticism, suggestions are welcome! Link to the video: https://vimeo.com/78167153 Thanks for watching! cobra_character.zip
  7. Houdini 14 Wishlist

    I want to have the development of character animation, and that now is not very comfortable with that.; OOP in VEX?
  8. Character Setup

    Thank you, angelia! There is still work to do. wurmdrin1111, I love rigging in Houdini and yet not to understand why it is not used on large projects, and why so little time to improve it spends SideFX. Rigging general theme is not easy, but Houdini sometimes not obvious. I made this rig using the knowledge and experience gained in Maya, but quite a bit. Basically it was a competition between me and my brains Approaches rigging in Maya and Houdini are quite different, so the standard things that worked in the Maya Houdini had to repeat the behavior of some operations using math expressions and simple logic. This rigging with the standard requirements before animators riggers, I is not touched upon the facial animation, muscle strain, dynamic simulation, and much more, so that more experiments will be enough. With regard to good tutorials on rigging in Houdini, I think the best fit course of lessons 3DBuzz, but unfortunately in our country they do not deliver, but in a different way as they did not seem to buy so I had to learn most from our mistakes. See lessons from other authors on the Maya, XSI they will greatly help you and advise in what direction to take to achieve the desired result. Hopefully, something made ​​clear
  9. Character Setup

    Thank's Kevin.
  10. Character Setup

    Thanks for watching! I will try to develop this direction. I chose for myself Houdini as a tool for rigging because it was slightly more comfortable than in Maya. I think that Houdini himself could acquire not only the glory of the software solely for the production of special effects, but also easy to solve such problems. I wonder whether now rigging in Houdini in large studios and used it? Should I switch to full rigging in Houdini? I know very few people who like to animate in Houdini.
  11. Character Setup

    Hi everyone! I made a monster rig in Houdini and would love to hear from animators about this rig. Is it convenient to use it? What supervisors should be added and which are best removed altogether? In general criticism is welcome. Link to the video: https://vimeo.com/76755525 Thanks! giant_character.otl