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About AaronAb

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  1. Thank you so much for the dual boot licensing flexibility. The Meltdown/Spectre patches have left my Windows partition, where I have my indie installed, in absolute shambles. Thank you!
  2. Subdividing of skin mesh

    post a .hip and you might have more luck getting people to help you.
  3. Houdini 17 Wishlist

    Edit motion capture data. I would settle/prefer a FABRIK solver though.
  4. Houdini 17 Wishlist

    FABRIK, skinning decomposition(maya LT just added this), mocap retargetting
  5. wrapping geo like Wrap3

    New point positions based on the reference geo are being interpolated in CHOPS. Here is an example from years ago with similar functionality
  6. Procedural Lake Houses tutorial

    This is very generous of you! I am curious if you are planning to offer a bundle discount on gumroad for all 5?
  7. Procedural Lake Houses tutorial

    Awesome to see these on gumroad! One question, is the 4th volume only free to people who purchased on CMIVFX?
  8. Iksolver vs. InverseKin

    Could you post an example? I've tried to get it to work many times and not had any success. I am taking it the inversekin chop could work with motion capture data?
  9. I am confused about the two different chops for inverse kinematics. The documentation doesn't really clarify why there are two chops and there is no example file showing the Iksolver chop being used properly. Would the iksolver CHOP be useful in applying IK to mocap data for foot pinning? Any clarification on this CHOP would be greatly appreciated.
  10. CMI VFX course reviews

    Yeah kinda pissed I subscribed and had to put up with such a garbage video player. 4 hour videos + unstable player = frustrated customer. If I had to do it all over again I would just buy Rohan Dalvi's vids He has a ton of free videos too so you can sample his work before you start buying. Some of the videos on CMIVFX are without equal, the L-system series, the audio animation vid, and Kim Goosens procedural modeling were all fantastic in my view. Though I am more into games and procedural modeling/animation than big block buster film vfx. The only thing I would really caution with CMIVFX is they seem to be focused on Cinema4D training now more than Houdini. Those may or may not interest you, but for me they don't add any value to the subscription.
  11. Curve to polygon?

    You can build surfaces from curves using rail, sweep, and skin. I attached a .hip that shows one way of doing this. Just a warning I am new to vex wrangles so it's probably not the best vex code and none of the parameters are bound. RolledCarpet.hiplc
  12. Tube with holes challenge

    Some kick ass technique in there, I didn't even think to dissolve edges and smooth to get a circle! That wrangle is pretty bad ass! I was about to try and put similiar control over hole distributiion in mine using rotate on the second copy, but I am humbled by your approach with vex. So little code, so much control!
  13. Tube with holes challenge

    Saw this video on youtube Thought I would try it out. It took a lot longer than 62 seconds, but I learned some things doing it. I am happy with the shape, but I feel the model could be more procedural. If you have any suggestions to improve the model, or if you know a better way to do some of the steps, I would love to hear them. I attached the .hip polyCount90secondChallenge.hiplc
  14. Just curious if you have seen this old paper: http://research.cs.wisc.edu/graphics/Gallery/SkinFromExamples/skin-from-examples.pdf It addresses the candy wrapper effect quite elegantly. I've used a tool based on this algorithm in the past, and it works quite well. Would love to have something like this in Houdini.