
AaronAb
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Everything posted by AaronAb
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Looks awesome! can't wait to see how you achieved this!
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Yeah 4 channel memory is a headscratcher for me on Threadripper. The Xeon 3175 is an improvement there, I just don't have hope for it making much financial sense(unless you can buy LOTS) given Intel's yields.
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You are concerned about latency with Threadripper but not concerned about latency with dual sockets?
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I would skip the gen 9 series. It's clear Intel is out of gas and has no where to go. Get a threadripper instead. If you can afford to get at least 1080's I would do that too. It would be helpful to know what your budget is too.
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The infinity fabric has lower latency than socket to socket. That said it's still very sensitive to memory timings and speeds. Unlike Intel processors, the Ryzen processors must have the timings dialed in and the processors respond better to higher to memory frequencies(the less memory you have the faster it needs to be). In the case of the 32 core Threadripper it can only be run in NUMA mode which windows is absolutely terrible at handling. Slow, improperly timed memory + bad NUMA + bad scheduling = performance regressions with a 32 core processor in windows. Having slow improperly timed memory will also hurt your performance in Linux, but at least you will have superior NUMA and scheduling.
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Houdini Indie now renders animations at 4k and includes second "home" license
AaronAb replied to robert.magee's topic in Lounge/General chat
Thank you so much for the dual boot licensing flexibility. The Meltdown/Spectre patches have left my Windows partition, where I have my indie installed, in absolute shambles. Thank you! -
post a .hip and you might have more luck getting people to help you.
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Edit motion capture data. I would settle/prefer a FABRIK solver though.
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FABRIK, skinning decomposition(maya LT just added this), mocap retargetting
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New point positions based on the reference geo are being interpolated in CHOPS. Here is an example from years ago with similar functionality
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This is very generous of you! I am curious if you are planning to offer a bundle discount on gumroad for all 5?
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Awesome to see these on gumroad! One question, is the 4th volume only free to people who purchased on CMIVFX?
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Saw this video on youtube Thought I would try it out. It took a lot longer than 62 seconds, but I learned some things doing it. I am happy with the shape, but I feel the model could be more procedural. If you have any suggestions to improve the model, or if you know a better way to do some of the steps, I would love to hear them. I attached the .hip polyCount90secondChallenge.hiplc
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Everything Procedural Conference, 16-11-16, Breda, the Netherlands
AaronAb replied to rfranken's topic in Lounge/General chat
Any chance this coukd be streamed/recorded?- 4 replies
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- conference
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I am confused about the two different chops for inverse kinematics. The documentation doesn't really clarify why there are two chops and there is no example file showing the Iksolver chop being used properly. Would the iksolver CHOP be useful in applying IK to mocap data for foot pinning? Any clarification on this CHOP would be greatly appreciated.
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Could you post an example? I've tried to get it to work many times and not had any success. I am taking it the inversekin chop could work with motion capture data?
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Yeah kinda pissed I subscribed and had to put up with such a garbage video player. 4 hour videos + unstable player = frustrated customer. If I had to do it all over again I would just buy Rohan Dalvi's vids He has a ton of free videos too so you can sample his work before you start buying. Some of the videos on CMIVFX are without equal, the L-system series, the audio animation vid, and Kim Goosens procedural modeling were all fantastic in my view. Though I am more into games and procedural modeling/animation than big block buster film vfx. The only thing I would really caution with CMIVFX is they seem to be focused on Cinema4D training now more than Houdini. Those may or may not interest you, but for me they don't add any value to the subscription.
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You can build surfaces from curves using rail, sweep, and skin. I attached a .hip that shows one way of doing this. Just a warning I am new to vex wrangles so it's probably not the best vex code and none of the parameters are bound. RolledCarpet.hiplc
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Some kick ass technique in there, I didn't even think to dissolve edges and smooth to get a circle! That wrangle is pretty bad ass! I was about to try and put similiar control over hole distributiion in mine using rotate on the second copy, but I am humbled by your approach with vex. So little code, so much control!
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Just curious if you have seen this old paper: http://research.cs.wisc.edu/graphics/Gallery/SkinFromExamples/skin-from-examples.pdf It addresses the candy wrapper effect quite elegantly. I've used a tool based on this algorithm in the past, and it works quite well. Would love to have something like this in Houdini.
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I'm having a lot of success cleaning up mocap data in Houdini except for doing things like polishing up and exaggerating the data. The animation layers in Houdini seem like an ideal tool for this task, however I can not seem to get animation layers to work with data that is already in chops format and work with an already established chopnet. I have tried making a chopnet for animation layering at a higher level in /obj and baking the channels to keyframes, and I can then make changes using animation layers. However I don't like this workflow as it's destructive. Has anyone else had any success with using animation layers and mocap without having to resort to baking it all down to key frames?
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Thanks, that's good info to have about how the pose library expects an HDA in order to work. Do you know if the pose library will create poses from CHOP data or does it only work on keyframe data? I know its not too hard to create a 'pose' with CHOPS but it would be nice to have a clean visually oriented interface to create poses from with CHOP data
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Outputs greyed out when tryng to make an HDA in CHOPS
AaronAb posted a topic in General Houdini Questions
I am trying to make some hda's to help speed up and distribute my mocap cleaning process, however when I make an HDA in CHOPS I get an error saying the sub-network has no output, and when I go to edit operator type properties, sure enough the outputs are greyed out. Anyone have an idea on how to fix this? -
Outputs greyed out when tryng to make an HDA in CHOPS
AaronAb replied to AaronAb's topic in General Houdini Questions
That was it! thank you very much! -
There are a few ways to make this shape in nurbs I can think of off the top of my head. The closest way to your initial post that I can think of is to use 3 circles instead of two.