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veeraa

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About veeraa

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    Peon
  1. General Linux Site

    You can try http://www.linuxnewbieguide.org/ http://www.justlinux.com/ You can also try ubuntu and gentoo forums.Especially Gentoo is very informative and resource/insightful even if you dont use Gentoo.
  2. OpenGL

    If you have an nvidia card you can go to Comparison of Nvidia GPUs
  3. Shifting To Linux

    From what I know Linux 3D graphics support was really bad/primitive in the earlier days. But now, surprises of surprises, it has drastically improved. Recently I tried maya on Windows XP SP2/Core 2 Duo/1 GB laptop/nVidia 7300 Go acer laptop. As you might be knowing maya takes quite a while to start on(close to a minute or two) and I expected linux to be slightly or greatly worse than time. When I tried it on linux, it was less than half that time on the same machine running OpenSUSE 10.2 with Xgl. It starts up just like any other small KDE app. If you are choosing linux then graphics drivers can be the primary culprits. I've used it on NVidia hardware so far and have found it a breeze and well supported. I'm not sure of ATI. From what I've read on the net ATI is still catching up on the linux front. One problem found was that the text can become garbled evenon NVidia hardware but that hapens only whne Xgl is enabled and not otherwise. But its handy to have an in house linux guru.Of course you'll get excellent support on the net but its not instantaneous. It can take atleast a day.The MTBS(Mena Time Between Support) can be as high as 48-72 hours and as low as 10 secs(over IRC and other IM services). Another problem I've encountered is that of paths. Especially between windows and linux. You can always use cygwin.
  4. Houdini 9 Wish List

    Thanks edward.Will see.I heard that the gnomon workshop's houdini tutorial dvd is also very good. Houdini 9 wish list: - Interface to ZBrush. - support for both doo-sabin(non-quad) SDS.Is it already there?
  5. Guys, why is the thread deviating from the actual topic?Do you guys mind keeping the discussion on track?
  6. There is a new data-exchange tool for 3d apps.Its called verse.Plug-ins for maya and 3dsmax are already in development.Can we expect a verse plug-in for houdini?
  7. EDIT: Hi guys, This is my second post to the group. I'm very new to Houdini and infact animation domain itself. I'm just learning the ropes. I downloaded the eitire vislab(houdini video tutorials) site and am trying to learn it. i'm using 3dbuzz and the Houdini book by will as well. Animation is only my hobby. I mostly use lightwave and love/hate(sometimes) it. I've used Maya and XSI a bit but not much(Could'nt help hating max workflow for some reason). Coming to Houdini, its touted one impressive peice of softwares. Firstly its completely non-destructive(or procedural) and the second is that its node based and mainly reusable. Things I gathered from other forums are such, 1. The trouble with houdini,esp for bouquets(small studios) is that although it provides all the tools, there is almost nil off the shelf components like shaders, OTL's, etc. let alone examples, books, tutorials, videos. 2. Most of the guys who applaud houdini abt the easy learning and amazing work flow were guided if not hand-held by experts in their respective studios or pointed them in the right direction. 3. In the past learning material on houdini was almost NIL or very limited like the vislab videos. Even that came about post version 5. Now its not the same with digital tutors, 3dbuzz, gnomon, etc although its not in the same league as Maya or 3dsmax or for that matter not even upto XSI's level. 4. Yeah houdini can just do anything and everything and that too within the cost/budget and timeline without too much of coding or plugins/addons. But the catch is that you've to be an master if not an expert at houdini. 5. Houdini's success comes not only from its procedurality but also reusability.Which means that you've to have a proven tested production with loads of OTLs as part of your history and experience.Look at digital domain. They've mastered houdini and can flex it(Houdini) as they choose. If anybody thinks that they are going to start a studio and will be able to do a stealth within a short is going to be up against a wall and a very high wall at that. 6. True other packages have to rely heavily on scripts for the same and mostly start from the scratch. Houdini is used by the top brass not without reason. If not for anything it works as a data interchange mechanism between many applications in a pipeline. Again the main reason why houdini is not used by the small fry and we don't see it being used by any or many freelancers is because it requires a lot of baggage in terms of in-house OTL/shaders libraries which is mostly build out of past experience. 7. To top it all the houdini community is very small and closely knit. 8. Man looking at houdini I realised this is it. Sidefx is either having bad luck or very bad at marketing or whatever. Houdini is laughing at the face of maya and makes it look like plugin. Mind you with all due respect for maya's capabilities and its flexibility, I've used maya and am familiar with its nuances and limitation. But going forward any package which does'nt adopt this kind of procedural appraoch is going to be left out. 9. Look at XSI. They've been criticised for the lack of SFX for a long time. If the best innovation thingy they could come up with is a duplicate of Houdini's POP/VEX system I'd rather learn houdini. 10. Yeah houdini community is growing but at a snails pace compared to maya and 3dsmax, which have the largest presence out there and Even XSI is slowly catching up with these two. Houdini is yet to find a home other than the top brass. IMHO, staying consistent with your thing is one aspect. But the fact that Houdini is not king itself is criminal SideFX part.By king, I don't mean world domination but presence in the market in both terms of both quantity and quality. Quality, yes its there. The kind of effects(or any application)it is used for is great but not in the same league as, say Maya given the caost and the timeline. I see Houdini being used mainly for particle effects. Take the case of X-Men where all the non-linear morphing were produced with Maya using,I guess, complex and arcane MEL or third party plug-ins, while it has been there in Houdini(from what I've heard/read) since Prism. Agreed Houdini was used in X-Men, but again for particle effects(Senator Kelly disintegrating into a fliud and flowing away). One more aspect is that, if you guys love/dote Houdini so much, then why can't you write a decent review about it asa a new version comes out, especially the veterans who have migrated from other packages like 3dsmax,maya,sofftimage|xsi,softimage|3d or anything else out there? Most of the reviews out there are written by half-baked or biased and written by people who are either very new to houdini or biased(total/partial) towards other packages or against houdini. If Peter Bowmar and Will Cunningham can write a book, why not a review? Look at the way Ed Harris covers almost every aspect of XSI asa a new version comes out. I have a request for you guys, especially the Houdini experts who have migrated from other packages like XSI or maya or lightwave. 1. Please do write a review. If SideFX pays you or you do this for the Houdini community or for yourslef, the end result is that Houdini user base may grow in number because of what you've done. You don't have to necessarily compare houdini with other packages but since you are familiar with other packages, you might be able to put in the best of both worlds. 2. Why there are no examples and off the shelf components which truely show houdini's capabilities and others can pick up and use? True you guys can't shell out proprietary things custom CFD solution, hair solution, etc. But how about shaders, procedurals, vex examples, etc? Please do share whatever you can. 3. I looked at XSI and it comes with loads of examples for almost every aspect of it. It has a good amount of examples plus libraries(like shaders). I don't think this is very dufficult to do. True sidefx site now has 2 blogs and a bank of tutorials. But still too few. Compared to the options which sidefx provides for the licensing itself like master,escape, apprentice,HD,etc. this is too few. say what'll I do with the apprentice license if I'm not able to find learning materials and I'm located far away from the places where you conduct courses. Infact even if it is offline content I can atleast download and use for learning. Online materials like 3dbuzz are fine but we'd need an offline version of the same as well. This is not a "My-package-strongest-and-biggest" flame. Rather an observation of a guy who is having more than a pssing interest in it. Pleaseeeeeeeeeeeeeeeeeeee............................ P.S. - 1. How fast is Houdini dynamics compared to Maya or XSI dynamics? 2. How stable and how many polygons is houdini capable of handling in terms of scene/simulation complexity? 3. Why is it so slow esp while scrubbing? XSI and Maya, although to a lesser extent, have no problem with RT playback. 4. Ability to run on lower end hardware like laptops with NVidia 7300 would be really appreciated. XSI is fabulous in this area. Handles a lot of polygons(truely gigacore) and pretty complex simulations with aplomb even on modest hardware. Makes your hardware look like its highend workstation. 5. Any pointers on using mental ray and other renderers with houdini. 6. Any chance of getting a Frpime/rendition like solution for houdini?
  8. Houdini 9 Wish List

    Hi guys, This is my first post to the group. I'm very new to Houdini and infact animation domain itself. I'm just learning the ropes. I downloaded the eitire vislab(houdini video tutorials) site and am trying to learn it. Animation is only my hobby. I mostly use lightwave and love/hate(sometimes) it. I've used Maya and XSI a bit but not much(max sucks in many ways than one). Coming to Houdini, it s one impressive peice of softwares. Firstly its completely non-destructive(or procedural) and the second is that its been around for more than 20 yrs now. In some other thread in this forum, I saw a post of someone saying that "Houdini takes this, proceduralism aspect, too far.Like adding a Curve SOP to a set of points to create a curve.I'd rather draw a curve." Being consistent with your philisophy is extremely important and thats exactly what houdini is doing.There are lots of things the other guys at Avid|Softimage, Alias, Discreet, maxon and Newtek can learn from SideFX(instead/friendly support) and Houdini. Staying consistent with your thing is one aspect. But the fact that Houdini is not king itself is criminal SideFX part.Nothing against the sidefx guys.But why are they not building a wrapper UI through which can do the same like drawing a curve, i.e. a wrapper UI which will help you build the network in the background while you build stuff interactively. I'm sure this can be done on top Houdini's power house engine.Why can't they do this? Freedom and Choice is both a power and responsibility. Hopudini provides both. But not make it a bit more task-friendly instead of project/design-friendly alone. The approach Houdini takes is admitedly the best there is but why not refine it a bit more. IMHO SideFX has to catch up with times. One more aspect is that, if you guys love/dote Houdini so much, then why can't you write a decent review about it asa a new version comes out, especially the veterans who have migrated from other packages like 3dsmax,maya,sofftimage|xsi,softimage|3d or anything else out there? Most of the reviews out there are written by half-baked or biased and written by people who are either very new to houdini or biased(total/partial) towards other packages or against houdini. If Peter Bowmar and Will Cunningham can write a book, why not a review? Look at the way Ed Harris covers most aspects of XSI asa a new version comes out. I have a request for you guys, especially the Houdini experts who have migrated from other packages like XSI or maya or lightwave.Please do write a review. If SideFX pays you or you do this for the Houdini community or for yourslef, the end result is that Houdini user base may grow in number because of what you've done. You don't have to necessarily compare houdini with other packages but since you are familiar with other packages, you might be able to put in the best of both worlds. Pleaseeeeeeeeeeeeeeeeeeee............................
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