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vinyvince

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vinyvince last won the day on January 22

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About vinyvince

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    vincent

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  1. The little things about houdini

    Hahaha exactely! But if personnalyl after 20 years i found Houdini the most interesting software is exactly because i wanted to find what make Houdini different from other software and not trying to port my knowledge of other software inside. Tools are chnaging , the logic and problem solving are not, thatùs why i always investigated more time in the fundamentals and not be software centric. I never used it myself but i could see brillant work in C4d, so personnally why to change if you do only motion design? Just sharpen your knife is C4d
  2. Streaky Portal Effect [SOLVED]

    That s really nice, looking forward your progress on this one
  3. Vellum (repeat effect with fabric)

    May trying using another approach than just Vellum?
  4. Actually that s would be quite usefull to have it natively
  5. The little things about houdini

    Respect to everyone here but in my humble opinion, its does not reflect today production reality to think you need 10 or 20 years of experience in Houdini to be able to reach your deadline with great results. That s not how this industry or the world works today and Sidefx is trying to reach a larger audience now, smaller team, with wider mixed experience. I believe it could be beneficial for everyone and i would be interested to have thing natively working as drag and drop instead of having prebuilt HDA to make a building, pipe or whatever. Not saying this to someone personally here but , Years passing, and the more you have specialized yourself in to software and the more technical, sometimes on the other side the narrow your vision could also become. That s why working with open team spirit is invaluable and will always be
  6. Drag&Drop Contents

    Lewis Orton Hero of the day https://github.com/LewisOrton/Houdini_Scripts
  7. Drag&Drop Contents

    I think many of us will be thankful to have it working in h18 while hopefully one day Sidefx understand that its a basic but important usefull feature for lookdev and scene assembly. And don t tell me Houdini is only for people , i mean full team with python experts TD. Looks at what the Labs team is developing. There are some great tools, but i believe some are much less important than features like this who should be built in. Or some everyday usefull feature like this addon for example https://l.facebook.com/l.php?u=https%3A%2F%2Fsites.google.com%2Fview%2Fmicrocitygenerator%2Fextras%2Fbgeo-browser%3Ffbclid%3DIwAR0w0dCGh59PJE8rgFn4YT9-6zKFhXozZpqU7zE5-GpQ_r9fElAe4z0P2B0&h=AT1-tZyWUVUuaXZ5TayjDdOFJ9h1ePiFkwtIE9WYscnXgg3kJD4lWp6-xNehSNq7c7M803J3EID_Us_fBXjxRIt_p2CMZvo2dRdUJNVsTx6oGYGGpv1eCZwnwYJfM3kh44lQVv8vNHsa93u9z1c Then How many clicks and so do i have to do to build an arnold shader for example too? Why the Labs quick mat sop isn t directly loading the file input assign to the mat shader attached to the object? Or maybe i missing something? ________________________________________________________________ Vincent Thomas (VFX and Art since 1998) http://fr.linkedin.com/in/vincentthomas
  8. On Growth and Form

    this one is great Tesan, Ui design
  9. On Growth and Form

    Nature is an endless source of inspiration
  10. On Growth and Form

    Even more respect so
  11. On Growth and Form

    Where are you still on 16.5 by the way Tesan?
  12. Looks like you are on a good base here! Are you using particles and trails, shortest path or other voronoid tricks for the lest one Caskal if i may ask?
  13. Erode / Rock tool I'm building

    Impressive details , even if i prefer your 4th march wide shot test. For this one test, could you comment about the rendering time you are getting please? Octane in Houdini i presume? I also assume you are not only using boolean scatter in a loop by also noise vop or maybe triplanar mapping with photogrammetry pbr txr? Octane is handling light beautifully, looking forward this thread, great work ! ________________________________________________________________ Vincent Thomas (VFX and Art since 1998) Senior Env artist & Lighting & MattePainter & Creative Concepts http://fr.linkedin.com/in/vincentthomas
  14. On Growth and Form

    Wow! You make me want to 3dprint my underwear Which renderer is this Tesan?
  15. On Growth and Form

    Im feel in good progression but you are running fast, love this last one Tesan. Feel like looking at a kinetic sculpture
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