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vinyvince

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About vinyvince

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    vincent

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  1. All the powerfull and magic of houdini, few line written to do what other software will do with addon or more hassle, and with less flexibility. If you are confused and intimidate but these vex lines, i could tell you that if you start learning houdini in a proper way from the base, this will look totally natural to you very quickly in fact
  2. Automatically fix mesh tunnels/holes

    It was also my idea my interpretation of what Konstantin described but i couldn't totally get, didn't dig enough into these part of Houdini... Could you confirm me it's the same idea? Also, there was a video from Sidefx and Unit Image which explains it if i remember correctly to automate their photogrammetry scanning pipeline.. ________________________________________________________________ Vincent Thomas (VFX and Art since 1998) Senior Env artist & Lighting & MattePainter & Creative Concepts http://fr.linkedin.com/in/vincentthomas
  3. Automatically fix mesh tunnels/holes

    Looks very interesting but beyong my actual Houdini's confort zone, do you mind to share an example please? Cheers Vincent* ________________________________________________________________ Vincent Thomas (VFX and Art since 1998) Senior Env artist & Lighting & MattePainter & Creative Concepts http://fr.linkedin.com/in/vincentthomas
  4. It's what i assume, but as shown above, they look so abstract that if i give it to my lookdev artist, he will probably ask me he can't hardly find any use to it. But maybe that's just a bad example, i saw some great use of the same concept and also using flow sim to simulate weathering (with not only geo, but procedural displaced surface too) One of these things that's it 's worth to investigate time to , always useful to extend or in some case replace substance painter...
  5. I'm intriguer... How will you these above maps? I hardly see any possible use, but i'm sure im wrong! so my question
  6. Looking at some Fernando Magalhães examples, i was wondering how you will approach it yourself? Do you think he is using some premade bash 3d models kits then distributed, wrap after on another geo, may be fragmented by a Voronoi kind of noise? Or is fully procedural even for the rivet placement and so? ________________________________________________________________ Vincent Thomas (VFX and Art since 1998) Senior Env artist & Lighting & MattePainter & Creative Concepts http://fr.linkedin.com/in/vincentthomas 46598614_2312811328793854_8158027196041003008_n.mp4
  7. Nature fun

    Excellent!
  8. Will also like to know... Shame that Zbrush and Pixellogic seems to totally ignore the importance of being able to import FBX or alembic cam
  9. Substance SHOP to Material

    Substance is the 2D houdini equivalent, so powerfull . We should put the pressure on then, they alweebbeen working hard to listen people and address their needs
  10. ship on an ocean +displacement

    Yes but the tilling repeatitive patern will appear quite evident if you use the default houdini ocean spectrum noise. One possible thing to help is to distort the UV by another noise
  11. Dandelion Wire Simulation

    Lets bring back to life the Dandelion question with the new spring coming here! Did someone had more try doing this recently?
  12. Caskal Learning Thread

    Intriging and beautifull man.. how did you achieve it?
  13. Flip Sink Gradient

    Definively interesting and logic idea. Pardom me for your young experience, how will this sop solver will look like ? i miss some previous to know how to implement this correctly in houdini even if the concept is quite clear Cheers guys
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