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vinyvince

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vinyvince last won the day on January 22

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About vinyvince

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    vincent

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  1. Nature fun

    You are definitely the best spiderman artist i have ever met
  2. Closed leaf venation patterns

    Nice results here you have. Still not in front of Houdini to check, are you using the same setup that is richard using here?
  3. Closed leaf venation patterns

    Great post and link, thanks for this
  4. Closed leaf venation patterns

    This is an interesting challenge which i have seen something yet posted here . I dont' have access to houdini now, but here's a good starting point for you. Looking forward this thread https://www.academia.edu/25999349/Modeling_and_visualization_of_leaf_venation_patterns ________________________________________________________________ Vincent Thomas (VFX and Art since 1998) Senior Env artist & Lighting & MattePainter & Creative Concepts http://fr.linkedin.com/in/vincentthomas * Available : Febrary 2020
  5. Interesting but i guess my alien core heart planet will be end a little bit like a flat pancake, no? Or maybe it could generate un or another thing to unwrap my form to a kind of planar representation before switching restoring back its correct shape.. Any master here who could give his words by chance ? ________________________________________________________________ Vincent Thomas (VFX and Art since 1998) Senior Env artist & Lighting & MattePainter & Creative Concepts http://fr.linkedin.com/in/vincentthomas
  6. Happy new year How to compute terrain erosion on an arbitrary mesh ? Is it possible to use the houdini terrain function ? Try to refer to the math to implement such sophisticated function will be my second option... cheers!
  7. Volumesample with Noise

    Did someone could tell a little more about vy chance ?
  8. node.asCode() Paint Stokes

    Tomas, you deserve a couple of medal for your overall contribution on this forum Happy new year mate and cheers
  9. Happy new year lady and gentlemen! Happy new year Sidefx! Here's something i used in some studios and im actually quite missing. So far some little coding out of my actual reach is needed , but could someone help me to do this please? The basic idea is to have a shared script hip text buffer between all houdini running session from the same or different users. So if i copy my network nodes in my session, another person in my team could paste this group on node in his houdini session. All will go by script text copy, like when you drag and drop a network to your custom shelf.... Does it make sense to you? Cheers, Vincent* ________________________________________________________________ Vincent Thomas (VFX and Art since 1998) Senior Env artist & Lighting & MattePainter & Creative Concepts http://fr.linkedin.com/in/vincentthomas
  10. Differential curve growth

    Lovely flower
  11. All the powerfull and magic of houdini, few line written to do what other software will do with addon or more hassle, and with less flexibility. If you are confused and intimidate but these vex lines, i could tell you that if you start learning houdini in a proper way from the base, this will look totally natural to you very quickly in fact
  12. Automatically fix mesh tunnels/holes

    It was also my idea my interpretation of what Konstantin described but i couldn't totally get, didn't dig enough into these part of Houdini... Could you confirm me it's the same idea? Also, there was a video from Sidefx and Unit Image which explains it if i remember correctly to automate their photogrammetry scanning pipeline.. ________________________________________________________________ Vincent Thomas (VFX and Art since 1998) Senior Env artist & Lighting & MattePainter & Creative Concepts http://fr.linkedin.com/in/vincentthomas
  13. Automatically fix mesh tunnels/holes

    Looks very interesting but beyong my actual Houdini's confort zone, do you mind to share an example please? Cheers Vincent* ________________________________________________________________ Vincent Thomas (VFX and Art since 1998) Senior Env artist & Lighting & MattePainter & Creative Concepts http://fr.linkedin.com/in/vincentthomas
  14. It's what i assume, but as shown above, they look so abstract that if i give it to my lookdev artist, he will probably ask me he can't hardly find any use to it. But maybe that's just a bad example, i saw some great use of the same concept and also using flow sim to simulate weathering (with not only geo, but procedural displaced surface too) One of these things that's it 's worth to investigate time to , always useful to extend or in some case replace substance painter...
  15. I'm intriguer... How will you these above maps? I hardly see any possible use, but i'm sure im wrong! so my question
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