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5 NeutralAbout Max_Steven
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Name
Max Steven
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Tokyo
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Max_Steven started following Tutorial HIP Library
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Max_Steven started following Houdini Shelf tool turned into undefined, , Tree's Trunk clean shape and branch modeling question (L-system) and and 4 others
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Tree's Trunk clean shape and branch modeling question (L-system)
Max_Steven replied to Max_Steven's topic in Modeling
Sorry Can you share me a hip example of how you rebuild the curves? Because these curves come out of the L-system so it constantly changes So I guess the rebuild proccess must be procedural -
Tree's Trunk clean shape and branch modeling question (L-system)
Max_Steven replied to Max_Steven's topic in Modeling
Hello, Thank you so so so much for sharing it with me. I'm really grateful for it I will dive in and see how I can improve my current setup Thanks -
Tree's Trunk clean shape and branch modeling question (L-system)
Max_Steven posted a topic in Modeling
Hello, After a few tutorials and google I can create a basic tree from the l-system But the thing is the trunk mesh is quite not clean and has some twisted areas, And the connection between branches to the trunk is not natural for closed up shot. So my question is Is there any way to get a clean shape from the l-system? If i used the skeleton from the l-system to generate the mesh then some area on top has missing connection and the polygon number rises dramatically If I use labs tree generator then the trunk has some twisted areas in the middle and i dont know how to put the branch in the right position Also tried to create vdb from it, but it will increase polygon number dramatically The goal i looking for is the first image Thanks for any advice ASk_TRee.hip -
OMG Bow down to you ... MASTERRRRRR Vellum is such a life changer Look it even has color :> Super thanks x 3 million times
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Thanks it's a nice suggestion for bringing some details to the edge ;D
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Hello everyone, I'm modeling a bell-shape flower I think I got the shape about 80% but i need some suggestions to get the detail wave on the petal Do you think my current method is somehow impossible to get to the goal? Thank you for your time Ask_Flower.hip
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Copy Multiple Variation In Order And Control for the wing curve
Max_Steven replied to Max_Steven's topic in Modeling
Thanks for your reply It looks right at first but when i set feather number to 6 then the variant number only goes from 0 to 3 And when it's set to 1 the result is really odd -
Copy Multiple Variation In Order And Control for the wing curve
Max_Steven posted a topic in Modeling
Hello, I have a bunch of feather patterns that i want to be in order of a curve Right now I can make it to 3 version, but I have 6 so I couldn't figure out a cleaner way to do it So from the current curve point order I want to align feather pattern 1 to 5 and the last point will be pattern 6 I'm almost there just need a cleaner way rather than compare from 0 to 6 I hope I explained it clearly. Thank you for your time Ask_Copy_With_Variation_In_Order.hip Also right now I can procedurally place feather along the wing but doesnt have anything to create the S of curve at the end of the wing. If you think of anything I would love to hear -
Omg Master You killed it @.@ It's like a dream to see such simple and clean nodes can produce such amazing result. I can sleep with ease now Thank you so so so so much for your reply I can push the like button 1 million times Have a good day master
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Wow yeah definitely really a nice suggestion. I can't imagine it can divided like that in Houdini wow Thank you so much
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Hello everyone, I have a question about modeling the dry fruit. I manage to created the shape of normal fruit but cant figure how to create the dry version Does anyone have any idea to create this kind of shape? I'm pleasure to hear your suggestion And also what kind of attribute to can create such gradient in the flower photo? Thank your for your time Ask_Fruit.hip
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Oh I see, Thank you for the suggestion. And thank you so much for the swap low res for sim. It's really new thing to me. Really grateful for your help and time Thankssssss
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Hey, Thanks for pointing it out. Now I understand why it created a gap evenly between them Please correct me if I misunderstood you, I should use Vellum objects to preserve the shape and the bullet solver right? Thank you for your time!
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Hello, I'm trying to create a pile of seed. I searched and found a topic in the forum said about the candy made with rbd but the candy is much bigger in size than a seed so the number is quite too extreme I gave up and give vellum a try. Right now I can pile it up but for some reason it has strange orient and a huge gap between them I gave up with overlapping and intersect. Now I'm desperate to know how making it looks like a pile Thank you for reading this Pile_ASK.hip
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Hello there, I use a lot of python tools to speed up my workflow. But lately for some reason my Houdini shelf got messed up and a few turned into undefined? Is there any way to fix this? when I left click it said "Menu item filter expression should return an integer" Thank you for your time