# deniz

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1. ## My experiments, with source files

nice implementation, after thomas help, i got these triangle forms, his research is quite nice about quantization Thomas Dotheij R'n'D November 2016 : Vector Quantization computer vision seams pretty interesting
2. ## Houdini 16 Wishlist

casting user defined functions from one wrangler to another wrangler,
3. ## Creating a Subway network in VEX

tutorialminmax.hip
4. ## Creating a Subway network in VEX

i dont get it why you are using closestpoint, you want to find the bluest/greenest color value for each sector and store the bluest/greenest from each sector to a list right ?
5. ## Creating a Subway network in VEX

i am sorry i answered in affect when i saw the picture, but "seek" is not defined, int extreme[] = pcfind(0, "Cd", seek, 2, 1); is maybe what you are looking for
6. ## Creating a Subway network in VEX

you could sort your points by their polar angle and range them for exemple 300-330 is blue "converting between polar and cartesian coordinates" https://en.wikipedia.org/wiki/Polar_coordinate_system
7. ## Random link of interest

http://x-wei.github.io/algoI_week2_2.html
8. ## Divergent noise

you can use https://www.orbolt.com/asset/animatrix::cameraFrustum::1.00 from animatrix points from volume, and create a vector field (@P - cameraposition )
9. ## lightning effect round an object (eg torus)

i guess you mean ? http://www.orbolt.com/asset/joz::jr_lighting
10. ## [novice] Adding gravity to geo at the Object level

yeah sure, tough its clear, when the other forces are not affecting the torsus in dop, thanks for the heads up!
11. ## [novice] Adding gravity to geo at the Object level

you can use simple euler integration. http://www.tokeru.com/cgwiki/index.php?title=The_solver_sop

fett!
13. ## FLIP smorganic/sheeter effect?

thats very kind! thanks for sharing it !
14. ## How to creat subdivision pattern ?

i am also working on some custom subdivisions @f1 you are really a sensei!

code ?
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