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  1. Transforming primitives

    Hey folks, I'm working on a setup, where the faces of a car model should rotate.I control the effect by an animated ramp. When the color attribute changes, the faces rotates. I use the primitive node and some expressions. Actually it works well but I'm still not satisfied. So my question is, are there better ways to control the motion of the primitives? For example, I want to move the primitives in normal direction and scale the faces. Is there a way to use vop sop or an alternative to the primitive node? Perhaps you guys can give me a hint thanks