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About GaijinYakuza

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  • Birthday 11/21/1979

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  1. [movie Tutorial] Maya To Houdini

    Installed fine for me in 9. -GY
  2. Gto File Format

    Has anyone ever used Tweak Film's GTO File Format? We are shifting out caching strategy at work to use GTO. There is a plug-in for Maya already but I haven't seen one for Houdini. It's open source so I think we can get something working for Houdini, but I was wondering if anyone has experience with GTO and could offer some advice on using it with Houdini? Thanks -GY
  3. Short Anim

    Great looking stuff. I especially like the dynamics on falling spike balls. Very subtle feel to the whole thing, A+. GY
  4. Accessing Da Nodes From Top Level

    Answered my own question. opselectrecurse() does the job. GY
  5. Hello all, I have a Charcter DA and I would like to be able to get the fullpath of a selected controler via Hscript. Is this possible? I assume that it would be since it is similar to drilling down in a Fetch node, which returns a fullpath within the Fetch anyway. Thanks for any help or suggestions. GY
  6. Male Human Bones

    Sorry, I've been keeping up with this post but I appologise for not making any comments earlier. I am interested in what you are developing and I'd like to get more invloved if I could. I've got some experience with both ZBrush and Houdini and I think that at tighter integration between the two will be a real plus. Thanks for the hard work you've already put in. GY
  7. That Cgtalk Lighting Challenge

    Nice render and I like the way you set things up. I tried to render on my machine just to see what I could get, even with out the texture maps. It was very slow as you said. Just out of curiosity, how long did your render take?
  8. That Cgtalk Lighting Challenge

    I'd like to take a look.
  9. Clamping Weights

    Hello, Anyone know how to delete point weight values that are below a certain threshold? I can Use a Caputure Correct to get rid of stale regions but I need zero out all point weight values less than .01, let's say. I'd rather not go through point by point in the spreadsheet if I I can. Any help would be great. Thanks, GY
  10. Facial Reference

    Great looking stuff, very helpfull. GY
  11. .obj Import Groups Problem

    make sure that you export with the "point group" option selected when exporting from maya. Houdini will pick that up in the group sop. GY
  12. Cutting .obj Geo Into Pieces

    Hello, You can try duplicating the object a number of times and then make groups for the differnt pieces that you want under each copy. Finally lock off the group node to reduce cook time. This is crude but it works. GY
  13. Bouncing Jelly

    Awesome, Thanks, I that's the node I needed. It's a slow calculation but it does what I need it to do. Thanks for the advice. GY
  14. Bouncing Jelly

    Hello, I've set a little challenge for myself to create a "rain storm" of bouncing jello cubes. Using DOPs with a sopSolver to pull in my spring driven object seems to make sense but I'm not sure if this is the mose efficient way to go about it. Any advice or input would be great. Thanks, GY
  15. Animation Ghosting

    Thanks I think that answers it. GY