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About Ahmed Saady

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  • Birthday 01/10/1988

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  1. river sim - curvy shape

    this so good
  2. river sim - curvy shape

    well i only try to get nice river look from it
  3. river sim - curvy shape

    thank you very much , well i tried now to make this setup and i hope it will give some nice results .
  4. river sim - curvy shape

    Hello guys , im trying to make a river sim for large scale sim using the boundary layer but i can not get good looking waves for water. i hope if you can have a look into my hip file and help me doing it correctly. Also i was wondering , if this is the correct way to make river for large scale sim ? Thank you fluidsIssue.hip
  5. Houdini Fx Reel 2016

    Houdini Fx Reel 2016 My Latest Houdini Works from what i can share till now for public view .Some of the shots have been a team effort and I'm grateful to have had the opportunity to work with such talented people from all over the world and to have learnt from so many great artists.Enjoy! Im Available for Freelance remotely work and full time one so feel free to contact me at: ahmedstudios@gmail.com
  6. My Latest Houdini works

    Thank you very much
  7. My Latest Houdini works

    Hello Guys Im Ahmed Saady - Houdini FX Artist based in Iraq now i would like to share with you my latest houdini projects i have done and i hope you like them Also i'm available for freelance remotely work or full time position ahmedstudios@gmail.com Copa America Identity 2016 - beinsports Copa America - mainstudio 2016 Building Destruction - R&D All the information regarding of the houdini work is under each video description Thank you!
  8. Building Destruction - R&D

    Building Destruction - R&D Here is a render i did for one of my old destruction works , i found some free time so i took it as a chance to do some work on it. Smoke sim : 65 hours for 300 frames Render : 2 days in my home PC. Smoke Dust Space : 400 GB Thank you
  9. Hi , I was trying to make Debris from my main destruction layer. everything is going ok only with point preview but when i make copy stamp on those points the geometry keep rotate and jitter i was trying to make this debris working as a new rbd objects to collide correctly with main destruction layer but i could not reach any results . i hope some one can help with it. Thank you
  10. Forum upgrade

    Nice Upgrade guys thank you
  11. Thank you all guys for this great information. I will work on what you explain. Best regards
  12. Thank you for fast reply well if scale down the file inside 3dmax to 0.01 it will be so small even in Houdini and if i scale it up to 0.1 it will come as a good size there but i tried to export the file as is from Max then scale it down in Houdini to 0.01 then i have to multiply * 1000 so it will retain back to its original size . but as you know the sizes are diffrent from scene to scene so im wondering if there is basic procedural way to fix this issue?
  13. Hello Guys , Im facing an issue with my workflow from 3dmax to Houdini The problem is from the geometry which it comes from 3dmax so when i import it inside Houdini it comes really big even when i made it in right scale inside 3dmax. I can scale down the scene inside the houdini and fit my camera normally but if i want to make a sim then re export again to 3dmax it will come really small based on what i have before. So how can i solve this issue? Thanks
  14. Foam generation from Ocean Geometry

    Well i would love to know also how to do same of this effect and i was going to write about it today. So i hope if we can find good answers about this here. Thank you
  15. integrate HQueue with existing queue

    I was going to ask about same one man , hope we can find an answer about it .