I'm very new to Houdini and I have a question about whitewater rendering.The sim I am making is like a flood in a hallway (photo-realistically), I made this by create an emitter from fluid shelves tool, put some velocity on the source and add whitewater.
The problem is the foam, spray, bubble appeared like fog when I rendered. I adjusted the smoke intensity and smoke density for the spray, added lights, changed mantra to physically based render but nothing works so far... I added particle birth on the whitewater sim, yet still the rendered whitewater looks like fog.
I watched the waterfall tutorial, but it kindda skipped after creating the foam shader to comping...
This is my test sim I wonder if anyone could advice ... Thank you! (working on Houdini 13.260)
fail flood splash test.hipnc