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shiv_d

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About shiv_d

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  • Name
    Shiv
  • Location
    Toronto, Canada

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  1. I already have hired an artist and am paying a reasonable rate. I do have a scene file that I made from scratch but for high security reasons am unable to share it.
  2. I am having a really tough time matching the reference of cannon firing from an old pirate ship. I am not able to get the smoke quality and shape or the wind that picks it up. My sim always ends up looking too powdery or thick. If I lower dissipation then the fire or explosive part remains too long. I would be grateful for a working scene file or a setup. Here is the reference:
  3. Cloud FX for Rolling, Evolving Cloud

    I think part of the problem is also that the cloud volume is right next to the camera further increasing render times.
  4. Cloud FX for Rolling, Evolving Cloud

    I found increasing volume step size also helps reduce render times, but do do within reason.
  5. Cloud FX for Rolling, Evolving Cloud

    Hello Everyone, My CVEX multi-fractal based cloud rendering in PBR mode takes a very long time and sometimes doesn't render at all. My camera is going through the volume so it is right next to it. I would appreciate any suggestions for optimizations. Thank You. Regards, Shiv
  6. Cloud FX for Rolling, Evolving Cloud

    So, I am stuck on another issue. That is, the cloud tool source geo only works when a few units away from the origin. If I translate the source geo way out in world space then it doesn't work. Do you guys think this is an OpenGL refresh issue? Please advise. Thank you. Regards, Shiv
  7. Cloud FX for Rolling, Evolving Cloud

    Thanks a lot, I really appreciate it!
  8. Cloud FX for Rolling, Evolving Cloud

    Thanks for the prompt reply, I appreciate it! Do you have a scene file you can share?
  9. Cloud FX for Rolling, Evolving Cloud

    So, I have more or less addressed the noise. I am doing a smoke sim using the cloud volume as a source for emission. I need to affect them with a custom turbulence field that is in the shape of my cloud volume source. Is there a way to do that? I am guessing using the Sop Scalar Field as a mask from the cloud source volume would work the best. Let me know your thoughts.
  10. Cloud FX for Rolling, Evolving Cloud

    Yes, I have a camera in the scene. I'll try to prepare a test setup file.
  11. Cloud FX for Rolling, Evolving Cloud

    Hi, So, I'm having a rendering issue. My render window MPlay goes completely black and it says No Image at the top left. I have restarted Houdinia nd my PC, both but to no avail. Any ideas? Thank You.
  12. Cloud FX for Rolling, Evolving Cloud

    I have already done that(mess around with flow rate). I think the issue is the aaflow noise(high band noise). Increasing the volume samples decreases the noise to some extent. Have to render it out to see if that alleviates the problem.
  13. Cloud FX for Rolling, Evolving Cloud

    I am using aanoise, the Flow attribute is set to $T / 400
  14. Cloud FX for Rolling, Evolving Cloud

    Sorry Darren, please try again! sd_cloudTestDynamic_v016-Desktop.mov sd_cloudTestDynamic_v018-Desktop.mov
  15. Cloud FX for Rolling, Evolving Cloud

    Thanks for the test Darren, I appreciate it! Unfortunately, my client's needs are very specific. Here is another version I made with elongation, unfortunately, a lot of jitter is visible. I think it is something to do with high band aanoise in the volume vop. Regards, Shiv sd_cloudTestDynamic_v018.mov
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