It's my first time here, I hope I'm doing it the right way.
I'm practicing in a shot where I have a couple of cherries falling by gravity and hitting each other, releasing some droplets.
In order to have the droplets following the surfaces I'm using Stick on Collision in the flip solver collision tab.
Unfortunatelly, no matter how much I increase the values in the stick microsolver, the fluid start moving fine but after a few frames It starts getting off the surface.
Is there a way to consistently transfer these velocities from the geometry to FLIP?
The movie bellow shows what I've got so far.