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16 GoodAbout willow wafflebeard
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Name
willow
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Location
courtyard of heavens
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houdini
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Karma Vex Volume Procedural?
willow wafflebeard replied to willow wafflebeard's topic in Lighting & Rendering
looks like i did, thanks mate! -
Hello pips, I was puzzled all night trying to make Vex volume procedural to work in Karma, with a most basic setup of loading and sampling a density field inside LOP material library, Im starting to wonder if its supported, I swear I saw somewhere that volume procedurals are a go.
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KARMA phatom / matte objects
willow wafflebeard replied to willow wafflebeard's topic in Lighting & Rendering
awesome thanks -
hello anyone here knows how to phantom or matte objects in karma? ive been setting up my scene in lops, im at a point that i want to setup mattes / ray visibility.
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did you have use case for jerk ?
- 9 replies
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- derivatives
- shading
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Multiple Vellum Copies Deforming High Res Geo
willow wafflebeard replied to GlennimusPrime's topic in Effects
point deform is slow even if you use its per piece capture and deform. i suggest use bone capture / bone deform. -
bump, seems though the corrective blendshapes shows on rendertime, but PSD wont, cause it doesnt even register in the agentchannels.
- 1 reply
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- houdini18
- blendshape
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Testing Renderman 23 for work and I can't get lights to work
willow wafflebeard replied to Adam Ferestad's topic in Lighting & Rendering
this works btw -
Testing Renderman 23 for work and I can't get lights to work
willow wafflebeard replied to Adam Ferestad's topic in Lighting & Rendering
ok, i seem to miss a new env called RFHTREE, which loads the renderman lops and other stuff, seems really buggy though pxr material builder always crash, ill do karma for now -
Testing Renderman 23 for work and I can't get lights to work
willow wafflebeard replied to Adam Ferestad's topic in Lighting & Rendering
how did you output a renderman usd graph? i dont seem to have a renderman/prman lop unlike karma -
in shop/mat context allow "op" sintax for pcopen ( for texture bombing workflows ) more attention in improving handles
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Anyone know good and safe Edge Detail way for rbd destruction ?
willow wafflebeard replied to Ggradest's topic in Modeling
try gamedev uv transfer?- 4 replies
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- destruction
- edgedetail
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last i check cops has no deep support. but i would love to see SESI steal the thunder.
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a faster gascurveforce that can handle hundreds of primitive would be nice.. the latest chokes in hyperthread.
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so does this mean /obj could potentially be animation/rigging context and LOP will be that topmost level, where people can collaborate?. can't help but notice that LOPs does mostly the same as /obj but just has a more potential for proceduralism. why not omit /obj entirely and replace it with LOPs, animation and rigging context can go to CHOPS.. if so does this mean that .hip will be replaced by usd?. SESI is really having me clueless of the future, but its exciting.