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willow wafflebeard

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Everything posted by willow wafflebeard

  1. Houdini 18 Wishlist

    these are more like small changes instead of a wish, im putting it here since i know devs love wishlist threads --in linuxmint tessa cinnamon, middle click ladder causes crashes. --implement the "cluster" attribute in pyrocluster workflow. --have an compensate dopobject transform in sopmergefield and gasparticle to field --clear caches using python --cooperation between dop wrangles and copydata dop --findattribvaluecount vop's output is "elemid", should it be "elmcount" ? --primuv vop is labeled "Primitive Attribute" which i easily confused with importprim vop. --"embed icon in operator" should not darken the icon, it doesnt if the extra file is done manually. -- remake game of thrones finale... does sidefx have that kind of influence?
  2. Pyro renders taking way too long

    i find that adding a volumelimit or geolights spikes volume renders up to 10 folds. --check does out, and if like internal scattering, go with geolight my test shows its atleast 2x faster than having a volume limit of 1 or just add a glow in comp and don't do emissive lights, you'll be lighting fast
  3. Houdini 17 Wishlist

    remove the UI stuff on pyro vops. single responsibility principle.. this nodes should not bother about UI, instead focus on delivering their promised effect
  4. Choosing between Coat & ZBrush ?

    if your interested in texturing. 3D coat, otherwise ZB+mari, really popular combo
  5. Linux Mint pros cons

    cinnamon can get bananas sometimes. try xfce for optimality. there is also manjaro, but since its not deb there might be some apps not ready for it.. i hope the IT world just do sources.
  6. Advecting POPs with a Velocity Field???

    wrong section.
  7. how null objects draw ontop of geometry?

    awesome! thanks
  8. Houdini 17 Wishlist

    command or function counterpart of shelf tools. one that doesn't go into view states. this can be good for scripting
  9. Houdini 17 Wishlist

    - have multple output from object subnet. or atleast in object level HDA. - python support for handles, or maybe a better way of setting up handles. - a way to extend or install a custom component in the new autorig. (my concern mainly is to save small portions of my rigs, automating the whole thing doesn't seem to be a houdini way. but i understand that this is the trend) - seems also that HDA now saves the userdata in its definition. that seems an odd behavior. is it intended? or bug? - the path+ikspline combo supports 360+ twist. but it seems like the "deform by bones" sop will flip anyways going beyond 360 - "save content as lock" doesn't work if the asset was once had it turned off. ( can't lock it anymore ). - in the "change operator type", it would be nice to see the "version" namespace. - im using houdini 16.0.504, linux mint 3.2.7, forgive me if most bugs i said was squashed.
  10. Houdini/Linux on a Alienware

    hey i do install my drivers from nvidia, i don't hate myself most of the time i do it to so i can have cuda that nuke likes
  11. H16 at Siggraph?

    that's the pose tool alright.
  12. Houdini 16 Wishlist

    "create intermediate directory" option when saving flipbooks. this is important when iterating on sims we just can't render yet, so when people like to see your progress/variations, we can save flips, and this makes it faster
  13. Python: Deleted Node Check

    import os.path obj = "" nodename = os.path.basename(foo) kids = map( lambda x: x.name(), node.children() ) if nodename in kids: obj = hou.node(foo) could this suffice? im sure you can use filter() straight after map() or you can just do: raise hou.Error("no such node in object") or raise ValueError("no such node in object") somewhere in the code edit: i noticed its a path
  14. deep image - continuous and discrete

    looks missing in the render properties, the property name is "vm_dcmdepthinterp".
  15. VEX : point -> pointwrangle

    try this: whenever you see "&" sign, sort of means it will modify the data in it. here is the function from the documentation: void getbbox(int input, vector min&, vector max&) -----code---- //empty vectors vector min; vector max; getbbox(0, min, max); //find bbox f@ymax = max.y; //export edit: should be float sorry
  16. pin with packed?

    i was thinking of the same thing although glue constraint doesn't seem to respect world space anchors, we probably need to place bogus packed objects for it to attached to, and set it to never collide unto anything, hopefully in the future we get more opitons, glue has this nice ability to bunch objects together as one, unlike the hard/pin constraint which will stretch or jitter, seems to me that glue is much more worthy of the name hard constraint.
  17. Visual Effects Salaries vs Education Cost?

    skill should be the determinant, although as a freelancer, you have to know how much you can push bids. a mistake newcomers do is to not care about the pay for starting job( for experience and exposure ). which is whats killing the pay for the majority.
  18. Which Linux For Houdini?

    answer to your question is CentOS, but most people nowadays would use mint, debian, ubuntu. i use mint, and i did my distro hop for a few weeks, glorious waste of time.
  19. Bend and Break (post) Solver

    hello, thanks for the file Pavel, Im trying to learn from it, may i ask, if anyone knows why convert the P to a vector4 before multiplying with the offset matrix?. it seems to me that the output is the same, whether or not.
  20. Houdini 16 Wishlist

    better collision for concave geometry in bullet. VHACD support
  21. Houdini 16 Wishlist

    these are mere complains from yours truly. rotation stiffness 0 means no rotation . should higher number be more stiff. cone twist constraint accepting vector4(this is a request) dragforce dop makes bullet sims explode. constraint strength attribute usually needs to be too big(yes i check my scales), please also make the legacy subnet vops(if,while,for) available too, i found my vop networks really huge.. thanks for reading.
  22. Cut Mesh with Curve

    i got a song for petz! i just logged, to say i love you... i just logged, to say how much i care
  23. Houdini 16 Wishlist

    i do know i can change it, i assumed its cleaner to have it hidden in, like most softwares do for their config files.
  24. Real displacement in Houdini

    danylyon, shared some tangent vector displacement code for zbrush. http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=26623&highlight=&sid=2653ea8919dca43945896551cdeb6657 i have no idea how it works i just put his code on the shader, seems to be faster than the regular scalar displacement. one thing to notice is scale of the object is important, same as in maya.