I have a question about bullet constraint in Houdini.
I think it is a good issue in simulating RBDs and constraints.
The goal is to change constraint type from hard, spring, cone twist, etc to glue dynamically during simulation via SOP Solver.
I can change constraint_name primitive attribute from spring to glue successfully.
But after a moment when I want to back to spring constraint all deformation
which I have in glue constraint will be reset to original shape!
I attached a HIP file to see what I'm looking for.
In this HIP file that I take this from Houdini 13 Bullet Masterclass, at frame 14 constraint type will be changed to glue when wall is bend.
At frame 40 I change constraint_name to spring again but wall returns to
original shape whereas I want to maintain bending.
Can I do this with Bullet?
If we can't do this, it would be a great RFE to optimize RBD simulations and creating nice effects.
Thank you so much.