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  1. Hello, I'm trying to instance several different .ass files (foliage) for ground cover. I can't seem to find any resources to guide me to the correct vex code to randomize the objects based off file name. For instance, I have file names tree_(species)_(variant).ass all ass files are saved in same folder. Thank you for any and all help.
  2. Exporting Houdini Particles to Maya

    As recent as Dec it was still an issue. Haven't tried recently. There's 2 solutions I know of, both require 3rd party software. 1) get the PRT exporter tool for Houdini (google for it) import to Maya via Krakatoa. 2) Realflow Connectivity Plugins - Export particles at BIN files and import to maya via Realflow connectivity. I'd suggest Krakatoa method if you have a choice - smaller file sizes and you can map custom attributes with a degree of ease (maybe same is true of realflow too?).