Hey all.
So I busy with a setup at the moment, in which I have a logo and I've made it out of cubes(plug into a Point by Volume, then copied a cube onto those points)
So I have the whole ''voxelized'' vibe.
Now I have it in Dops using a RBDpackedobject and being affected by a couple pop forces(using a multisolver by the way) so all the cubes move right off the bat but
My question is it possible to trigger the cubes via a gradient.
I have tried using a attribute transfer to do this but the RBD solver bitches about convex shapes or something.