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Dim

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About Dim

  • Rank
    Peon

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  • Name
    Dimitri
  • Location
    Cape Town
  1. Flips Curve Force

    Hey all On a project at the moment that needs two streams of liquid twisting around each other in a almost helix fashion and then collide. Now the issue I am having is the liquid moving along a path. I tried the POP Curve Tool but where the two forces radius intersect it goes to krap. I am trying to wrap my head around a custom curve force but it seems. Some folks are pro Volumes and other are not any thoughts on the best way to go about building a custom curve force Thanks Dimitri
  2. Trigger RBD by a gradient

    Hey Artem You legend thanks man that's exactly what I had in mind. Dropped a turb noise into the Vopsop so I have a little randomness. But this is the bizniz. So all it is the Ramp attrib is just driving the active param of the packed prims, nice and simple HAHA kinda feel a little stupid for not thinking of it. Thanks again man much appreciated Dim
  3. Trigger RBD by a gradient

    Hey all. So I busy with a setup at the moment, in which I have a logo and I've made it out of cubes(plug into a Point by Volume, then copied a cube onto those points) So I have the whole ''voxelized'' vibe. Now I have it in Dops using a RBDpackedobject and being affected by a couple pop forces(using a multisolver by the way) so all the cubes move right off the bat but My question is it possible to trigger the cubes via a gradient. I have tried using a attribute transfer to do this but the RBD solver bitches about convex shapes or something.
  4. BGEO TO PRT

    Hey all So quick question. Has any body been able to convert bgeo to prt? I've seen a couple PrtRop Driver nodes floating on the net but unfortunetly I cant seem to find a version for my Build of Houdini. Running Version 13.0.376 far as I understand its a VC11 build and the PrtRops i've found are VC9 builds. Reason is I need to port particles to Max/Maya to render in Krakatoa,but need to make sure my Colour,Velocity and Position channels are intact. Does anyone know if there's a script or anything that can convert bgeo to prt and were can I get my hands on it. BTW I have no scripting knowledge Thanks guys
  5. Hey all So quick question. Has any body been able to convert bgeo to prt? I've seen a couple PrtRop Driver nodes floating on the net but unfortunetly I cant seem to find a version for my Build of Houdini. Running Version 13.0.376 far as I understand its a VC11 build and the PrtRops i've found are VC9 builds. Reason is I need to port particles to Max/Maya to render in Krakatoa,but need to make sure my Colour,Velocity and Position channels are intact. Does anyone know if there's a script or anything that can convert bgeo to prt and were can I get my hands on it. Thanks guys
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