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Juraj last won the day on January 25

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  1. Haven't posted here in a while, but I've written a few posts since! Thought I'd do myself some promotion, so listing some here: Houdini, venv, OpenCV and cats VEX treats positions and vectors as row vectors You can modify environment variables in Generic Generator TOP Using VSCode with Houdini 19 and Python 3 A better way to batch-convert textures from Houdini The TD's Guide to Laziness Happy reading, feedback appreciated.
  2. The Megascans integration is no longer maintained or supported. It was developed for student productions and it would need some more work to make it useful to the public. Anyway, the code is published on GitHub. Haven't experimented with that, but you might find this talk interesting: More Like This, Please! Texture Synthesis and Remixing from a Single Example | Nordic Game 2019. Hi, sorry for very late reply! I don't have the project file at hand, but it was built around Bake Volume SOP. I used the resulting volume as a constant color in shader, which skipped calculating lighting during rendering and rather used the baked volume. For multiple lights (including the hdri example) I added the light volumes together.
  3. Write-up on a Megascans integration which I helped with
  4. And another guide, this time on FLIPs and RBDs interaction
  5. Houdini to VR connection project - first version :) See it in action here:
  6. New handy tool: Save unlocked node as a new version Houdini tip | Save modified asset as new version
  7. Quick tip about converting dense SDF volumes to VDB SDF volumes.
  8. Houdini tip | Assets versioning workflow
  9. Cool work guys, thanks for sharing and for the effort
  10. Hello, check out my latest article: Remote debugging of Python running in VFX applications (Houdini, Maya, Blender, Nuke..)
  11. Check out my latest project - creating an open library full of learning resources about various areas of VFX. It has many houdini-related presentations and theses. library: https://github.com/jtomori/vfx_good_night_reading blog post: https://jurajtomori.wordpress.com/2018/06/11/learning-resources-about-vfx-and-cg/
  12. Generating documentation for Houdini Python modules (toolutils and others) https://jurajtomori.wordpress.com/2018/05/28/houdini-tip-houdini-python-modules-documentation/
  13. Hello, I had a similar issue recently on ubuntu mate 16.04.04 lts. I could not get Attrib VOPs from scenes from different builds working and it was very buggy. I always got Vex error ;_name@ Undefined op code Failed loading function Unable to load shader. I was also getting No LSB modules are available. error message after starting Houdini (16.5+) into terminal. LC_ALL = C setting did not help me, but what solved my issue was to install lsb-core package and reboot. So on ubuntu simply run: $ sudo apt-get install lsb-core and reboot. I am posting it here in case somebody has similar problems.
  14. Hello, check my latest tool which I would like to share with you: Batch textures conversion. Find out more on Github or my blog post. https://github.com/jtomori/batch_textures_convert https://jurajtomori.wordpress.com/2018/05/25/batch-textures-conversion-tool/
  15. Houdini tip | Open parameter path in file browser
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