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About akima

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  1. Displacement with UV offset

    i have a new problem: the uv is good, but the noise displacement change with direction of pieces (yet in shader i have a rest position...) any idea? thanks! edge_displacement_shader3.hipnc
  2. Displacement with UV offset

    i have edited my post for update the file hipnc
  3. Displacement with UV offset

    voronoi_edge-disp-test-v2.hipncI have the same problem, it works correctly in the vopsop but not in the shader I did not understand the method to solve the problem, you can go into detail or to capture your shader? Thank you for you precious help!
  4. could you be more precise where is the bound geometry path in the shader? i seek and i can not find thanks in advance