
cgvirus
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houdini vector, tutorial, motion blur, alembic, maya, arnold, fusion, abc, fluid, workflow, nuke NEW TUTORIAL! Alembic Vector Motion Blur
cgvirus replied to cgvirus's topic in Education
Thanks for your feedback! Arnold documented to Normalize vel data for motion vector pass. You are right. I wanted to create a HDA for htomaya....where i can transform the alembic in maya and velocity will update accordingly. So I put a tranform sop before the VOP and add that P. I actually have the HDA and working pretty fine with a tranform SOP with some MEL. Mistakenly I remained it in the tut while creating. Thanks for the heads up anyway!- 2 replies
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- tutorial
- motion blur
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cgvirus started following Transform copy SOP template object with maya translate, Houdini won't alembic particles to Maya, MotionBlur Problem, FlipFluid to Maya and and 6 others
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Houdini won't alembic particles to Maya
cgvirus replied to Enemmy's topic in General Houdini Questions
may be this can helphttps://vimeo.com/163285493 -
MotionBlur Problem, FlipFluid to Maya
cgvirus replied to luc255's topic in General Houdini Questions
I have come up with some solution: https://vimeo.com/163285493 -
I have come up with some solution: https://vimeo.com/163285493
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I have come up with some solution: https://vimeo.com/163285493
- 5 replies
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- alembic
- motion blur
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(and 2 more)
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Exporting Alembic from Houdini to Maya - No motion blur
cgvirus replied to Zabander's topic in Effects
I have come up with some solution: https://vimeo.com/163285493 -
NEW TUTORIAL: Alembic Vector Motion Blur Tutorial- A Houdini, Maya, Arnold and Fusion or Nuke Workflow Thanks for watching and Sharing! If you have any suggestion, please come them in! Thanks
- 2 replies
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- tutorial
- motion blur
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How to get motion blur on geometry imported from Maya Alembic?
cgvirus replied to b16tran's topic in Lighting & Rendering
you need to go to your geometry level and in property>render>check geometry velocity blur Use trail SOP with compute velocity and angular velocity. In mantra check motion blur and use geometry sample at least 2 -
Thanks a LOT!
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Thanks a TON for the detailed explanation. Just one thing: It means after the sim cache, I will re-size it right?
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Hi folks, my pipeline is Maya > Houdini> Maya I am a bit confused about scene scale. Please help me! Thanks in advance. These question are bogging me down:: 1. How much percent should I scale my objects in Maya to simulate properly in Houdini space? 2. If a real building is lets assume 260 meter high then what should be uniform size of it in maya and in houdini? 3. If I want to make some ocean sim what should be the size of the ship and the tank? 4. How can I understand this facts? Please give me some book/reference/tut if you can. Thanks for your reply!
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Transform copy SOP template object with maya translate
cgvirus replied to cgvirus's topic in Other 3d Packages
{SOLVED} I have created a locator in center. Then went to HDA's cloned object translateY>right click>new expression> copied the attribute string and equal it with locator translator Y value Like this: production_copytest1.houdiniAssetParm_t3__tuple1=locator1.translateY -
Hey folks, New in HDA...I am seeing that I can't really move my template or copied object with maya, although freeze transform make it updated but it wont be able to animate. So I imported a tranform SOP from Houdini to HDA. It will work. But I need to see the gizmo in Maya. Any Ideas? Thanks! test.hda
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I took the risk...Toms Hardware suggested 1 GB DDR5 will make the buffer size smoothly transported....And it's kind of true. I was comparing high scale ocean sim and 2GB was lower in the performance. Thankfully my store dealer was humble to make this happen. I have taken GDDR5 1 GB. Working smoothly with 8 million particles till now...
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Thanks!