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About ygalula

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  • Birthday 09/08/1982

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  1. Cube Snake

    Hi, I had some fun with a lot of cubes and copy stamping http://vimeo.com/13959685 Yaron
  2. FDemo Reel

    Hi, I"m an experienced computer engineer seeking a job as a VFX Artist or as a software engineer in the VFX field. I cut together a reel out of my experiences in the last few years: My CV's are attached. Would love to know what you think of it. Thanks!
  3. Torn Ground WIP

    Thanks, Actually I found it very difficult to render motion blur within Houdini, since some of the geometry is stationary (the velocity is 0), but the camera is moving and this camera move is blurring the projected texture (thus making it different from the background plate). What I did was: 1. I rendered a velocity image and blurred the image in Nuke using those motion vectors. 2. I blurred the edges of the image using motion vectors from the camera move within Nuke (the edges of the crack was much too sharp without it). Perhaps I should pump up the blur amount...?
  4. Torn Ground WIP

    Thanks for all your comments. A new (and hopefully final) version is here: http://vimeo.com/12506895 I added another layer of gravel and changed the colors a bit.
  5. Torn Ground WIP

    Hi, I added camera motion blur (as opposed to the velocity blur that I added previously), only to the edges of the geometry (since the road surface already has motion blur in the background plate), by extracting the edges in Nuke, and adding vector blur using the camera movement. The new version is here: http://vimeo.com/12506895 Yaron
  6. Torn Ground WIP

  7. The Autodesk App is here: http://itunes.apple.com/us/app/autodesk-fluid/id295089687?mt=8
  8. Torn Ground WIP

    Hi, I made a quick Breakdown video of this shot. Its available here: http://vimeo.com/12874251 Yaron
  9. Hi, Although its not connected to Houdini, I"d like to show you an iPhone App I developed that implements a basic fluid simulation with particle advection. The basic idea is that you control the fluid with your finger. I made a small video showcasing it here: http://www.youtube.com/watch?v=PAsmP3-qpFA Yaron
  10. Torn Ground WIP

    http://www.videocopilot.net/blog/2010/02/camera-projection/ This contains some nice links (not Houdini though)
  11. Torn Ground WIP

    Hi, Thanks for all your comments. I finally found some time to make some progress with this. Here is the latest version: http://vimeo.com/12506895 Yaron
  12. Torn Ground WIP

    Hi, I ended up using velocity vectors to create a 2d motion blur... Would love to hear your thoughts about the new version: small.mov Thanks!
  13. Torn Ground WIP

    Thanks everyone. Nibbler - You can project footage onto geometry by using the UVTexture SOP. I do use something similar to the Spring SOP. It was meant to look a bit surreal. I used a technique similar to the one posted by Aracid here: http://forums.odforce.net/index.php?showtopic=5625&st=0&p=37945entry37945 How do you think I should improve the shading? And another question - I tried adding motion blur, but I want to only see the blur caused by the moving geometry and not by the camera movement (since I already have motion blur on the ground texture). Any ideas on how it could be done? Thanks!
  14. Torn Ground WIP

    Hi, I tried tearing the ground off this clip (background plate from "Death Proof"). While its not final, I"d love to hear your thoughts about it. (Please ignore the obvious bugs on the left) Thanks! testSmall.mov
  15. Voronoi - dynamic - location based fracture (WIP)

    Thanks! (I understand my problem now... I didnt see the group parameter in the solver... Perhaps it would be best to push it up to the top)