-
Content count
13 -
Donations
0.00 CAD -
Joined
-
Last visited
Community Reputation
0 NeutralAbout moam1986
-
Rank
Peon
- Birthday 11/05/1986
Contact Methods
-
Website URL
https://www.linkedin.com/in/mmansourvfx
-
Skype
m.mansour.vfx@gmail.com
Personal Information
-
Name
Mohammed Mansour
-
Location
Cairo, Egypt
-
Interests
FX
-
houdini v17 is so good but we wait for more improves! -make mantra more faster and include GPU option. -fix the RBD solver so it can work correctly with the concave collision objects. -add another RBD solver like SC in thinking particles.. its gives more realistic results! -make FEM solver much faster and take care of the plasticity and constraints. -add a lot of vex functions to opencl.
-
moam1986 changed their profile photo
-
thanks alot edward.. its worked perfectly
-
hi mates i have simple question please.. i have rigged character in 3ds max with different animations applied to it ready for crowd purpose in houdini.. the problem i'm facing now is when i import this FBX in houdini the animation keys automatically stored in each bone transformation channels.. and i wanna to store it in chop so i can manage it and to be ready for the crowd simulation.. if any one know how to import this animation automatically to chop that will be really helpful thanks in advance
-
hi mates i have simple question please.. i have rigged character in 3ds max with different animations applied to it ready for crowd purpose in houdini.. the problem i'm facing now is when i import this FBX in houdini the animation keys automatically stored in each bone transformation channels.. and i wanna to store it in chop so i can manage it and to be ready for the crowd simulation.. if any one know how to import this animation automatically to chop that will be really helpful thanks in advance
-
moam1986 started following FBX importing bone animations to CHOP!!
-
oh sorry mantragora.. its working (Y) i was using vectors attributes inside it.. forget that its need only floats value; 16x float value.. thanks for your help mantragora
-
ya its no't working
-
simple question please how to set matrix attribute in vex.. with vector i'm using set() function.. but i don't know what to use with matrix!! i searched alot in the internet and the help but didn't get the answer.. and thanks in advance
-
cloth to cloth constrains won't break at all!!
moam1986 replied to moam1986's topic in General Houdini Questions
guys i wanna any breakable constraint work with clothes.. any ideas?!! -
guys help please i can't break cloth to cloth "hard constrain" with "two state constraint relationship" because it don't returning a force value unlike the rbd and wires!! i had attached simple file show you the issue.. hope you guys have solution for this issue! test_contraint_H13.hip
-
gr8 thats very helpful.. thanks alot solitude
-
hi guys i have simple question hope you answer me please what is the "rest" field in fluid simulation.. where it come from and what it representing for simulation? and is there are any document or tutorials for explain all the fluid solver process and math to get the final fluid result? and thanks alot guys
-
how to get curvature from to vectors
moam1986 replied to moam1986's topic in General Houdini Questions
thats really helpful.. i'm very thankful to you ChristianW and thanks alot ranxerox -
please guys i have two vectors for point and i wanna know how to compute the curvature from it in vopsop what math method i should use guys