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odiwxe

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About odiwxe

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    Peon

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  • Name
    Sohail
  • Location
    Kermanshah, Iran
  1. Best linux distro for Houdini

    thank you Potkonny and sebkaine, why CentOS? whats about it that so many people are using it in professional contexts?
  2. What is the best Linux distro for Houdini to fully function?(Audio,Video drivers,etc, I want it to be stable and doesn't make a mess in the middle of my work) I'm thinking about distros Side FX suggests, Which one do you think is the best and why? Ubuntu Debian Open Suse CentOS Arch Linux Fedora Mint Thank you.
  3. Hi,what's the difference between different geometry types? what does each of these affect during modeling,uvs shaders,rendering etc?
  4. Realism of the Render

    i was just looking for something like this,in for example cinema 4d in material editor you can see all the building blocks of a material(diffuse,epecular etc)but i didn't know how to find these till now that you talk about surface shader,the thing i love personally about houdini is it's more complex to master than anything everything is some kinda technical,they say being simple and intuitive for a software(like c4d)requires a good ability of the developers in understanding and then making it straight forward for using by others,but i at least like to have deep control on everything. how do i master these stuff marty?i have a desire for 3d and visual effects(specially composition) but i can't just make them happen,i wanna understand these words,concepts,expressions,settings but i just don't know where to start from. after some discussions in here with some forum members i've come to using these:fxphd tutorials,and two books called "the physically based rendering" and "digital lighting and rendering",i've also bought the book "Digital Modeling of Material Appearance",what do you think? nice i have this book but i think it's 2nd edition,i think i saw the 3rd coming yesterday,is there any big difference between 2nd and 3rd edition?
  5. Shaders from the beginning

    nice to see you too! this forum has really a wealth of information,thank you for letting me know about it
  6. thank you,you explain well,now i have a basic understanding of it, data is dataas ari danesh in sidefx tutorials told!
  7. Realism of the Render

    what are these theories?how can i find and work on them? i have the book "Physically Based Rendering From Theory to Implementation", is it a good idea to start learning about PBR with this book? yeah these book are really good,thinking of buying them all
  8. hi,where can i start learning houdini rendering deeply?if the pipeline is modeling > animation > materials and textures > lights and cameras > effects > rendering and compositing then don't have any problem with modelling section,how can learn deeply the sections after animation?i want realism in my renders,i mean super realism,not interested so much in animation yet,i just to be able to render with production quality,how do i get there from scratch?
  9. Pixar's Renderman in houdini

    thank you for the answers. so even knowing RSL 2 helps in houdini's mantra?i'm an idealistic person and want to learn everything from the basic sources,i don't wanna leave anything behind the scene,why do you recommend learning mantra and houdini instead of PRman?
  10. Pixar's Renderman in houdini

    Hi, i love the shading/material and lighting/rendering part of the pipeline,in a word,the realism part of CG, yesterday i bought the book "The RenderMan Shading Language Guide", i heard this renderer is the industry standard(is it?) so for now i want to focus on and start learning how to write shaders with it : 1 - how do you evaluate the book? 2 - i'm starting from scratch but i know the C language a little,should i know C before RenderMan? 3 - i heard RenderMan is similar to VEX,is it really? 4 - how do you compare RRMan with Mantra?(they say PRman is THE software itself) 5 - is this book a good starting point for using PRman IN HOUDINI?i mean is the code constant no matter where and in which software it's used? 6 - and finally, if the book is not good then what sources do you suggest to master the renderman shading language?something like fxphd course on renderman?
  11. thank you old school,will you give me suggestion?where can i start learning houdini deeply?if the pipeline is modeling > animation > materials and textures > lights and cameras > effects > rendering and compositing then don't have any problem with modelling section,how can learn deeply the sections after animation?i want realism in my renders,i mean super realism,not interested so much in animation yet,i just to be able to render with production quality,how do i get there from scratch?
  12. Shaders from the beginning

    thank you marty,marty on sidefx forums?seeing the code helps
  13. it's interesting,so as fathom and you said a SHADER is a process or calculations(behind the scene?)that uses different INPUTS(like diffuse color,roughness,beeing reflective,refractice,glossy etc) that the renderer uses to render a scene, right? AND at the end all of these processes and calculations results in simply the "color" of each pixel in the rendered image? is it some thing like different inputs > different shaders = materials ? for example for a concrete material we mean there are different shaders(surface,light,shadow,etc) INSIDE this material that each one having it's own inputs?
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