Studying VEX i create penrose tile setup, maybe it will be interesting for someone who is beggining scripting in vex.
Hi! I want to blend two sdf volumes by bouding object or by distance to some point position. VDBcombine sop blends perfectly but i cant see how to mask this blending. Is there any way i can do this? And can i create VDBcombine blending in volumeVop? Thanks for help! Sorry for my english