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khasperha

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About khasperha

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    Peon
  1. My own shatter-machine

    Hello Ezz Thanks for sharing :thumbsup:
  2. Prob. Install 3dlabs Drivers

    Hello, Thanks for the reply But now i gave it up
  3. GLX problem in Ubuntu 8.10 32-bit

    Hello Can you execute xsreensaver? or any other 3D app? If not --> Reinstall your graphic driver and configure your xorg.conf (if it's not done automatically) :coffee1: ...
  4. [Resolved]lost captured geo?

    Ok i found it thanks
  5. Hi Well, my prob is when i save my anim and quit houdini..then restart it and load my scene =>i lost my captured geo!? Here the picture: http://img524.imageshack.us/my.php?image=errorrp1.jpg Thanks khasperha houdini 9.5.170 Debian4 Athlon64 3700+
  6. random error ?

    Hello everyone (everywhere ) When i 'm modeling an object, i've got this random msg error in the console : Any idea? thanks khasperha My config: Houdini 9.1.244 Xp sp3 amd64 3700+ 1Go RAM
  7. How To Rendering Shadow?

    Waouu It works perfectly ! Thank you Old School !
  8. How To Rendering Shadow?

    Hello Is there a simple way to rendering just shadow of an objet? (for compositing later) Thanks khasperha
  9. Videos Not Playing Properly

    hi Try divx player divx player
  10. Prob. Install 3dlabs Drivers

    Hi No one have this config? ... 3dlabs + Linux = or Thanks
  11. Prob. Install 3dlabs Drivers

    Hi I've got a wildcat realizm 100 cg. I follow the install driver and modif xorg.conf But no acceleration !!! I tried RHEL4 and CentOS 4.5 same problem! glxinfo name of display: :0.0 display: :0 screen: 0 direct rendering: Yes server glx vendor string: SGI server glx version string: 1.2 server glx extensions: GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGIS_multisample, GLX_SGIX_fbconfig client glx vendor string: SGI client glx version string: 1.4 client glx extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory, GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group GLX extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIS_multisample OpenGL vendor string: 3Dlabs OpenGL renderer string: Wildcat Realizm OpenGL version string: 1.5 OpenGL extensions: ARB_imaging, GL_ARB_depth_texture, GL_ARB_fragment_program, GL_ARB_fragment_shader, GL_ARB_half_float_pixel, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_point_parameters, GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_shadow, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two, GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos, GL_EXT_422_pixels, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_color_matrix, GL_EXT_color_subtable, GL_EXT_color_table, GL_EXT_convolution, GL_EXT_convolution_border_modes, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_fog_offset, GL_EXT_generate_mipmap, GL_EXT_histogram, GL_EXT_interlace, GL_EXT_multi_draw_arrays, GL_EXT_multisample, GL_EXT_packed_pixels, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_border_clamp, GL_EXT_texture_color_table, GL_EXT_texture_compression_s3tc, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_Autodesk_valid_back_buffer_hint, GL_HP_occlusion_test, GL_I3D_argb, GL_I3D_interlace_read, GL_IBM_cull_vertex, GL_IBM_rescale_normal, GL_NV_blend_square, GL_NV_texgen_reflection, GL_OML_interlace, GL_SGI_color_matrix, GL_SGI_color_table, GL_SGI_texture_color_table, GL_SGIS_generate_mipmap, GL_SGIS_multisample, GL_SGIS_texture_border_clamp, GL_SGIS_texture_color_mask, GL_SGIX_interlace, GL_SGIX_fog_offset, GL_ARB_shader_objects, GL_ARB_vertex_shader, GL_ARB_fragment_shader, GL_ARB_shading_language_100 glu version: 1.3 glu extensions: GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess Instruction ill
  12. Stormtrooper Helmet

    Hey very nice!
  13. How To Duplicate Light

    Hey sum][one,thanks for your reponse .I'll try that a+
  14. How To Duplicate Light

    Hi Well, i have many floor lamps, i create a light for one and i wana duplicate it for other. Is there any way to do that thanks khasperha
  15. Shoot Them All !

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