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Everything posted by kleer001

  1. How to ElectricSheep

    Oh ho ho! Fantastic! Much obliged. Starred!
  2. How to ElectricSheep

    I've been doin' Houdini for a while. But I'm not sure where to even start with something like this: A bunch of nested copyToPoints ? Sorry, I usually give people a hard time for not trying things first before asking for help.
  3. Random link of interest

    might try to tackle this next, lots of micro detail and layers!
  4. mutation engine

    based off the biomorphs algorithm from The Blind Watchmaker Not quite as snappy as this implementation, but useful, I think for when you have a huge parameter space to explore https://www.youtube.com/watch?v=SG1tWmMzOYE I've only just now got it working, haven't had time to experiment with larger objects and more parameter keyframes. My inspiration was from using the Labs Tree tools. Soo many parameters. If anyone's interested in trying it out lemme know and I'll slide an OTL your way. I'd love some feedback. Wait a second... What does it do? How does it work? Given a size of population (default 4) and a keeper object to base the copies on. The mutation engine, plugged into a node with single key frames in the parameters you want to vary, will produce copies and variations of those nodes. Those variations of parameters are chosen by a chance percentage (0-1) and then varied plus or minus by magnitude percentage with a floor variation to keep values from settling at or too near 0. Buffer is the percentage of space between geometry. I think it'd be useful (which is why I made it) for exploring large parameter space, like, hundreds of parameters. Like, the value and position of several ramp points across even more nodes.
  5. Hire for Custom OTL ?

    Bah, I'll just do it myself.
  6. Hire for Custom OTL ?

    I've got no free time to pursue my dream OTL (plugin?). So, I want to hire someone to help me make it. And pay them actual money for their valuable time. How the heck would I go about doing that? I'm not a studio. Should I still post in the Jobs section? ---------------------- If you're curious it'd be an implementation of the Biomorphs from Blind Watchmaker twiddling the parameters of arbitrary user nodes.
  7. hou.hipFile() is what you want : https://www.sidefx.com/docs/houdini/hom/hou/hipFile.html more specifically the merge() method
  8. If more words will help, I think you're looking for a "motion graphics designer" and an "animator" Additionally you should probably post in https://forums.odforce.net/forum/44-studios/ aka /general/jobs/studios best of luck!
  9. In the network view one can manually import, reposition, and change the opacity of an background image, and even link it to a particular geo node. That's boss. But how can I edit that image procedurally? Can I change its position, reference image, and force a refresh with code? https://www.sidefx.com/docs/houdini/network/organize.html#images I'm wondering because this might be a great solution, a small step in a big weird tool I'm working on.
  10. procedural venation

    I'm not entirely sure what you're describing. Can you upload a hip file and an image?
  11. procedural venation

    I thought I was clever, but I guess not so much. Can anyone else make heads or tails of this procedure? http://pepefx.blogspot.com/2013/05/a-few-days-ago-i-was-reading-this.html I totally understand that the creator wants to keep his work private, and the clues look straight forward enough. I thought I could do it in sops, but after banging my head on it for a couple days I'm totally lost. It's the feedback loop, I think, that I get lost in. It almost seems like something I could do in a single point wrangle SOP, if I knew VEX.
  12. Fluid coupling

  13. Individual HDA BETA v1.00 (app inside Houdini)

    Looks cool. What problem does it solve?
  14. Random link of interest

    Simple particle rules + time = life ?!
  15. At my lovely studio we have a bit of an unfinished Houdini render pipeline. We're able to use the farm to bake out geometry, but only serially. Also, writing out the IFDs is serial. We only have a handful of engine licenses. This is painless for sims, but this is a problem with SOP geo renders that can be baked out in parallel. Mantra renders, however, work in full parallel glory. How can I put an "opparm -c /path/to/ROPoutputdriver execute" script call (or any such code) somewhere where it will execute IN the IFD as it's rendering, but not during IFD generation? I tried putting that code in the Mantra's (set to render nothing) Pre-frame/Post-frame script parameter, but those execute AT IFD generation (which is serial), which doesn't help. Would a Python SOP work? If so how would I trigger it on frame render?
  16. Old school Afro

    What have you tried already? Where are you hitting walls?
  17. Create a center line

    It's impossible to help you without a hip file. Please upload one so we can see the broader context of your setup. "Center line" is ambiguous. Please provide demonstration geometry and a rough-in geo of what you expect to see.
  18. Title Sequence Needed for Short Film

    Can't work with this personally, but can give some helpful time saving advice... get yourself a storyboard with a timing sound track. Maybe start with miming what you want to happen with your hands or some props or drawn on paper in front of a camera. Then edit the beats to what you like. This will save you tons of time and money and frustration. Buy maybe you already know this. I have no way of telling. If you do, then please ignore me.
  19. Vellum Grains into Mess ?

    Those aren't grains. We're looking at geometry constrained to the grains. It's basically Vellum Cloth. If you want hard little spheres start from points, not geometry. Here's a quick intro to grains to illustrate the actual operative piece of geometry:
  20. Mac Pro with limited funds

    If you have $9000 to spend on a rig you're better off buying a box for Linux. Waaay more bang for your buck. If you buy all the components from the same store they can usually put it together for you. This was my rig I put together last year for $4000 and it's screamingly fast. https://pcpartpicker.com/list/4hGHsZ Also consider rendering with Redshift.
  21. Vellum Grains into Mess ?

    Because you have a bunch of overlapping grains and there's no other way to resolve them. Use a polygon sphere instead of a mesh, and redefine your grain sizes so they don't overlap. Vellum HATES overlapping points and will explode.
  22. Semi regular parallel backup?

    Close! The winner is https://rsnapshot.org/ I finally remembered that the backup directories are ".snapshot" not ".backup" And yes, a cron job 100%
  23. Semi regular parallel backup?

    While at a couple different studios (DD, FrameStore, DNeg) I think I correctly recall that they had a system setup on Linux where your smaller files (not caches) would be saved to daily in a ".backup" folder next to the folder being backed up /usr/kleer/docs would be regularly backed up in (I think) /usr/kleer/.backup/docs And is was like that for lots of directories. Or something like that. I can't exactly remember. And the search terms are so vague I can't find what this particular backup workflow is called. I can't even recall if they're on a separate disk or on the same disk as the original path. This was really useful when trying to recover a mis-saved file or some other snafu and I'd love to implement it on my home machine, but what the freak is it?!
  24. Semi regular parallel backup?

    Hahaha, yea, that's probably how it was implemented. That's how almost any regular function happens. But sadly that doesn't help with my question.
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