Jump to content

Nour Almasri

  • Content count

  • Donations

    0.00 CAD 
  • Joined

  • Last visited

Community Reputation

0 Neutral

About Nour Almasri

  • Rank

Personal Information

  • Name
  • Location
    United Arab Emirates

Recent Profile Visitors

2,064 profile views
  1. sliced ribbon cloth effect .

    I thing those sliced peace should be is different than those in the tutorial , the slice should be continues , that is the tricky part , i'm able to do it manual by modify the topology , but i'm looking for a procedural way .
  2. sliced ribbon cloth effect .

    Hi , is there any guide or starting point to achieve this kind of effect in houdini like this tyflow example ? https://www.instagram.com/p/Bm8nHNfApwE/?utm_source=ig_web_copy_link the confusing part for me not the sim itself , it's how he slice the geo in a continues sliced way ? any input is really appreciated ?
  3. Get Correct Poly Normal in Maya Via Houdini Engine

    I get answaer in side effect forums , just in case someone face this issues . https://www.sidefx.com/forum/topic/70016/?page=1#post-297402
  4. Hi , I have a houdini hda that generating some poly data , but the normal of the poly is weird , i tried to add a normal sop as point or vertex in houdini with different face angle inside my hda , but still can't get a good normal ? I tried also to change the setting for the hda in maya interface (“preserver mesh locked normals”) , but it didn't help . I attached an image to the result i get in maya to show the problem , if i load my hda in cinema 4d , it's give me a good poly normal by default ! Is there any solution to get a sharp or good normal ? any help is appreciated .
  5. Open UV View (Uv Editor ) in Python

    Thanks you guy for the help , the second code work fine with me , thanks again .
  6. Open UV View (Uv Editor ) in Python

    No one ?
  7. Open UV View (Uv Editor ) in Python

    import hou desktop = hou.ui.curDesktop() pane = desktop.createFloatingPane(hou.paneTabType.SceneViewer) # Get the display settings settings = pane.curViewport().settings() I did this code which open a new window for the scene viewer , but missing the last step to switch it to Uv View .
  8. Open UV View (Uv Editor ) in Python

    Hello , I'm looking for a way in python to open UV View (UV Editor) in a separate window , any help .
  9. 2 Shelf in the layout ?

    Thanks michael .
  10. 2 Shelf in the layout ?

    Hello , I'm trying to customize my houdini layout to put a 2 shelf on top of each other like the image below in softimage , but i can't figure out how to do that , is this possible ?
  11. Open Parameter Window for specific node in python

    Work fine , many thanks .
  12. Hi guys , sorry for the basic question , but i need to open the parameter window for any node via the python script , how i can do that . p.s : what i mean by parameter window is : (Right click on any node > parameter and channel > parameter ) .
  13. Redshift for Houdini, call for developers

    Waiting for this from one year ago , our pipeline is based on softimage and redshift , and what holding us from switching over to Houdini is redshift plugin for it , so we can't help with developing plugin , but we can help with feedback and suggestion for workflow and find a bugs in production project .
  14. problem with Motion Blur and Alembic

    Sorry to bumb the thread again , but i have the same problem here , is there any way to get the flip mesh exported with velocity ?