Jump to content


  • Content count

  • Donations

    0.00 CAD 
  • Joined

  • Last visited

  • Days Won


Everything posted by Farmfield

  1. Differential curve growth

    Not my work Atom - though I love you believe I'm competent enough to create that setup. That being said, if you have the coral letter model, you could probably tweak a setup like this to create a similar type of deformation.
  2. Differential curve growth

    Awesome stuff, Atom, very cool. And talking about the very cool, here's something very, very cool.
  3. Differential curve growth

    Awesome work, Dan. This is probably the most realistic coral growth I've seen so far, amazingly organic. Very cool, very impressive.
  4. Sails and ropes

    Drag doesn't work where? With grains you'd use a POP drag as it's iterating over the POP solver, for the FEM, isn't there a dampening function in the object? Either way it's not overly difficult to setup some faux drag in a SOP solver, just putting something like @v *= .90; in a wrangle SOP is something I use a lot.
  5. Sails and ropes

    I would sim ropes first - using the wire solver if you want rope on rope interaction (rope porn?) - and then sim the sails using the FEM cloth solver or grain solver. The grain solver is way faster than the FEM cloth solver though the FEM solver is easier to tweak to get a specific cloth look (stiffness, weight, etc) than using grain sheets. And I'm pretty sure I heard people state nCloth is substantially faster than both - though I don't have personal experience, so I might be wrong. For doing a 2-way setup, so you have cloth feedback on the ropes and rope feedback on the cloth, I really think keeping it all as grains would be the least computationally expensive - doing feedback between different solvers is usually very heavy.
  6. FLIP - Mesh Improvement Tips? (stripes on viscous)

    Hilarious, I almost fell off my chair here. Joh: MTV Raps Anyhow, I would look into velocity smoothing, because the underlying particles creating the bumps aren't really travelling straight, but kinda wave'y, so smoothing that out, would Or you could do the opposite, increasing the resolution even more and adding a tiny amount of positional noise and then smooth that out in the surface meshing.
  7. FLIP - Mesh Improvement Tips? (stripes on viscous)

    Hehe, I love when people take my pseudonyme first name and shortens it. But yeah, try it out, though I'm sure you'll have to mess with the particle surface setup as well, to get it "perfect".
  8. FLIP - Mesh Improvement Tips? (stripes on viscous)

    Test changing from the splashy to the swirly kernel, might get the surface less "bouncy", thus less bumpy.
  9. Hot Asphalt - RnD

    I agree. A course, viscous FLIP sim and then instacing gravel geometry into the particles. It behaves fluidy, that's what makes it distinct as hot asphalt, else it'll feel "dry".
  10. Differential curve growth

    Looking at it I come back to something I played around with but never got going (-well), that's contracting lines. Edit - LOL, actually wasn't very complicated, as the curve resamples, if you start pushing it in one direction, it'll downres itself into oblivion. differential.curve.contraction.v1.hiplc
  11. Differential curve growth

    And here's The Mill taking it to the next level... Some really cool, inspiring setups in this clip...
  12. Differential curve growth

    Really cool.
  13. Solutions for a corrupted hip file

    Another tip for scene files instantly crashing Houdini is, opening Houdini, disabling simulations, then opening the file - most issues I've had with this has been some sim crashing Houdini on frame 1.
  14. Pops following animated mesh

    Sorry for the absence people, I've been upgrading my workstation and basically got stuck in hardware limbo for a week. But yeah, cool, glad to be of help.
  15. Burning Paper

    Personally I would split it in two parts, one in comp for the transition and edge, then I'd also output a mask for it and I'd use that mask to generate fuel for a pyro sim. Here I used no fire, it's all done in Fusion, but this is basically the setup for step one in how I would do a paper burn in Houdini...
  16. Houdini Spider Effect Tutorial

    Well, either way, cool you got it solved. And yeah, Houdini is pretty amazing.
  17. Houdini Spider Effect Tutorial

    xD Then you've updated the image, right? Because in the image, I can see the points. They are right there.
  18. Houdini Spider Effect Tutorial

    LOL, you can see the points just fine in the first screenshot, they're right there. I'm so confused, I fear I'm being trolled.
  19. One simulation 2 densities

    Learning is one thing, but even more for developing stuff, taking it to the next level - or as my focus usually is, simplifying it as much as possible. And coolness, I will definitely check it out.
  20. One simulation 2 densities

    Awesome. Scene file or it didn't happen.
  21. Diffusion Limited Aggregation

    Such an awesome setup. I'm so gonna dig into this. Much appreciated.
  22. Grain Solver - Animated Geometry - Sandman

    Well, I want to create a good solution for this either way, so I will absolutely get back to it and do a good setup, the timing was just really off. My bad. Maybe it'll be the first thing I do on the new build, though, I have to feed those 20 cores something, maybe they like grains...
  23. Grain Solver - Animated Geometry - Sandman

    Yeah, this is an absolute mess - I still haven't gotten to setting it up and I probably can't before next week. I've been seriously busy over the last couple of days because I will have some downtime over the upcoming week. I'm doing a pretty extreme upgrade as well as migrating to CentOS on my main workstation, so I had to get a lot of work out of the way to be able to do that at all - as well as spend time making sure I have everything I need to start the migration. So that's why I haven't been active here or any other thread these last couple of days. And tomorrow I'm starting to migrate hardware and monday-tuesday, I'll be starting with OS and apps, so now I won't even be avle to run Houdini until mid of next week... But yeah, I just wanted to fill you in why I haven't managed to get this stuff done, I feel kinda stupid having to push this in front of me time after time.
  24. Grain Solver - Animated Geometry - Sandman

    Sorry for the delay... I was hoping to get a scene file posted here before the weekend, but then I just ran into a wall of other stuff to do, so haven't even touched Houdini since last week. But I'm gonna do some Houdini work now and I'll see if I can take time in between too get a setup up and working, kinda like how I would do it - if this works as I want it to, though I believe it will.
  25. Differential curve growth

    Crazy cool, Eetu. I will absolutely dig into that hip.