Hello this is probably a very basic question. How do you create a geometry that is attached to 2 other geometries? I am creating a spring simulation where a "bob" oscillates while its attached to a spring that is attached to the wall. I am recreating the simulation below:
I want to have a spring or coil where one end is attached to the wall and the other is attached to the "bob." This means I want the coil/spring to squash and stretch. I've tried point snapping, fusing, object merging but I can't seem to do it correctly. I've tried grouping a set of points to both ends. Could anyone please offer me insight on how to do this or show an example where it is done? Thank you so much.